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A jam submission

Nexulon: Maze AdventureView game page

Maze Adventure game
Submitted by Badankan — 6 days, 13 hours before the deadline
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Play Nexulon

Nexulon: Maze Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Overall/Fun#93.3333.333
Innovation/Theme (If the optional theme is used)#152.3332.333
Overall#152.5932.593
How polished/complete is it?#222.1112.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Solid game. Decent puzzles, although the hardest puzzle is figuring out how you made this without an engine and on just a phone. It sounds like this was an absolute nightmare to make, but I'm also curious to see what you could do with an engine and half decent pc.

Developer(+1)

Thanks for the feedback! 🤩

Developing on a phone isn't all that bad actually. There's some decent IDE's available and my screensize is big enough to get a good overview. Fine, writing code can be a bit tedious at times but for me, being able to code wherever I go, using all those small micro breaks throughout the day to write code is a god send when having a busy life. 

I do have a desktop, and 2 laptops. I just never find the time to use those for coding. 🥲

Submitted(+1)

Very enjoyable and unique mechanic. I’m a sucker for puzzle games and this is right up my alley.

Well done.

Developer

Thanks for trying out my game! 🤩 

Submitted(+1)

This is a solid prototype and it’s really impressive it was made with no engine! Really love the concept of rotating the maze to collect the stars and dodge obstables. Would be cool to see the player controls improved and also more mechanics introduced in future levels!

Developer

Thanks alot for trying out the game! 🤩 I really dig the concept aswell, I have some neat ideas I'll be experimenting with in a near future. 

Yeah those controls are being worked on. I have a fix for the Jumping mechanism in place but kinda messing with animated movement currently since I don't really like the snap/static movement. 

More mechanics overall is definitely on the horizon, I have alot of great art and ideas to implement. 🤗

Submitted(+1)

Hi Badankan,

I really liked the idea that you have to rotate the map to collect the stars and reach the goal.

The controls don't feel fluid. I had some problems with jumping. Sometimes it seemed like the character didn't jump which was - I think - due to the gravity mechanic.(?)

When the rotation of the maze was finished, the maze was then rotated completely random for a second and then switched back to the correct rotation. This was confusing at some times.

I mean... You wrote it down that we have to expect "severe" bugs and I understand that. The problem is that I can't give you all stars on "How polished/complete is it?" because of that. :-(

Overall I like the concept of your game and I'm looking forward to the future of it!

Developer(+1)

Thanks for taking time trying out my early tech-demo build! 

Regarding overall control and specifically Jumping, you're spot on! This build didn't take gravity into consideration before attempting to jump. Which made some jumps end really early due to gravity tick pulling it down again. I have a fix in place for that, aswell as other minor visual glitches. Will push an update real soon. 🤗

I do like the concept of it aswell and I'll probably continue it's development and push alot of the ideas I have in mind. ☺️

Thanks for your feedback! 🤩