Congratz on 6th place! Well deserved...
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unclimb the cliff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #3 | 3.875 | 3.875 |
Concept | #3 | 4.000 | 4.000 |
Overall | #6 | 3.727 | 3.727 |
Enjoyment | #10 | 3.500 | 3.500 |
Presentation | #26 | 3.531 | 3.531 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Theo-Desmet : https://www.linkedin.com/in/th%C3%A9o-desmet-b2671b1a4/
Software used
unity
Use of the limitation
the game containt wind that constantly change
Cookies eaten
0
Comments
Very neat game! I like how relaxing it is to play. It really requires some patience. I wonder if you considered adding any mechanics to have the climber be able to move against the wind, but maybe that defeats the purpose.
Good stuff! ⛰️
we both really liked this game, great job! we really enjoyed the overall vibe and it felt good to play :)
-k&b
this was so peaceful to play!!! the music and the pace of the gameplay where you have to be careful and spend a lot of time holding onto the cliff and waiting made this super relaxing to play!!! the controls were super intuitive and i really loved the art direction. super fun!
Very cool use of the limitation and theme. I gameplay itself was easy to understand and fun.
Nice job! I thought the interpretation of the concept and limitation were really well done. You did a good job fitting together the gameplay, theme/limitation, art, and music cohesively. The overall mood and tone were very consistent. It was pretty challenging for me but I liked the creative concept. Good work!
Just amazing. The concept and limitation are perfectly represented. The music is very well chosen: it transmited the calm you need in that situation but also the magnitude of it. Overall, very satisfaying to play and finish, which I think is important for a jam.
Hi, thanks for taking the time to play the entire game. For the music I made it myself, I made a slow and calm rhythm to give a more contented aspect and reduce the desire to speedrun because that's what kill the most. the music always has the same melody but instruments are added to give an effect of progression and nostalgia
This feels like the dramatic climax of a game where you have to track back the place you already travelled before
It's a strange sensation but it's great, the graphics are a little harsh honestly and maybe the snow too big but it's a neat idea, fun stuff
-juega331
This feels like the dramatic climax of a game where you have to track back the place you already travelled before
It's a strange sensation but it's great, the graphics are a little harsh honestly and maybe the snow too big but it's a neat idea, fun stuff
-juega331
really fun and a neat lil twist on the usual climbing game. graphically its a tad rough around the edges, but a great concept and overall solid execution
Awesome concept and implementation, I like how it subverts the trend of most games like that being about climbing up :)
The snow particles looked a little too big and distracting, but overall presentation is nice. Also it would be nice if wind changes were smoother.
That was AWESOME!
This is a really fun game. It plays like a reverse foddian game and that is such a cool notion. It really is.
eg.
- The game is about climbing down a mountain and most foddian games are about climbing up one.
- Most foddian games can be rage inducing intentionally, in stark contrast what you have made is very effectively chill.
The level pacing was excellent and the level itself felt well designed.
Presentation wise the game was super readable for the most part, perhaps the icicles could be a stronger shade of blue, to make them more visible( but honestly that is just nitpicky and wasn't a problem for me).
Excellent use of the theme and limitation.
Great game, well done. Thank you for sharing your game.
thank you very much for your feedback, I'm really happy that you like the game. the goal was indeed not to try to be unnecessarily frustrating but to take the time to become one with the wind in order to progress. I will take note for the next time to better manage the colors of my assets, this is the first time I have done so
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