So, there's nothing to say except that impressive done! Can't imagine amount of effort put into each part of this game, really 10/10. But i let myself to be a little bit fastidious to say that when character jumping, camera may be less jumpy because it gives me some motion sickness ;)
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The Tale of Mirror Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.375 | 4.375 |
Audio | #2 | 4.125 | 4.125 |
Gameplay | #3 | 3.875 | 3.875 |
Fun Factor | #5 | 3.813 | 3.813 |
Overall | #6 | 3.698 | 3.698 |
Theme Implementation | #24 | 3.375 | 3.375 |
Special Feature Implementation | #27 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The only weapon the knight wields is a large mirror, which is crucial to defeating the dragon and surviving the dangerous traps. The castle is full of thick dark smoke, obscuring vision and adding difficulty to the combat and platforming.
Comments
The controls were difficult for me to get the hang of but I liked that the castle was randomly generated, since I died and the obstacles changed. The art and sfx are incredible!
Great boss fight, sometime boss fights are too easy or too hard, but this one was the perfect difficulty.
Very cool game! The art just makes sense all around, the shield is very satisfying to use and the inventory system is refreshing. The dragon fight is quite impressive :) Loved it.
Pretty complete game ! Loved the gameplay and the ambiance !
Nice game! I really liked the medieval style of the game, the sprites are super well done. The shield making you bounce was a SICK feeling, it's very nice how u implemented it in many ways. Really nice music and SFX design too!
The checkpoint mechanic is really a live saver, but in some cases it's quite the opposite. Sometimes I would respawn and I'd get hit immediately before I can even react (by the axes), basically getting spawn killed. If you can add a temporary invulnerability to make it more fair. I also wish there was a way for me to view what the potion does (after I picked it up). If there is a way please let me know lol
Great submission :D
Thanks so much for playing! Really glad to hear that you enjoyed it . I'll pass along your complments to the artists and composer - they'll be glad to hear that people enjoy their work so much :)
Ah sorry to hear about bugs with the checkpoints - we were still testing for that kind of thing right at the end when we ran out of time. I like the idea of a few moments of invulnerability tho! We'll have to give that a try. And right now there's no way to see what each potion does after you've already got it, but that would be super helpful
It's great, I loved that there was a tutorial , and graphics just look so good. I also loved how mirror was used in the gameplay. Though I couldn't quite beat it, it was quite challenging for me.
Very solid entry, great music and audio. Nice graphics. I liked the idea of shielding from traps however it doesn't work consistently - sometimes when jumping on some traps with shield pointing down I "reflect" the damage but other times it kills me which was frustrating.
I loved the way you implemented save points - it made me want to try again after dying to a trap. Also the potions as reward is a really nice element, makes the player risk in order to gain more "attempts" later.
Great game!
Thanks so much for checking it out! I'm glad you liked it :)
Definitely there were a few rough edges - we'd like to clean up the trap interactions and expand the abilities of the shield to be a little more versatile. Glad you liked the save points! we were inspired by similar systems from games like Celeste.
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