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A jam submission

MoonBreakView game page

Submitted by picoplankton — 4 days, 10 hours before the deadline
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MoonBreak's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Audio#73.5003.500
Visuals(Graphics)#93.0003.000
Overall#202.0002.000
Fun#211.5001.500
User Interface (UI/UX)#211.7501.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://picoplankton.itch.io/moonbreak/devlog/707136/getting-started

Developer Feedback Questions
Any suggestions on possible features are welcome. I'm using this as a learning tool, but the aim merge tower defense, crafting, and platformer elements. I'm not sure yet where the journey will take me. I'm a beginner making games and looking to learn :)

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Comments

Submitted

I like the graphics and controls. Looks promising to me. What I noticed is that the inventory does not scale well on high resolution screens. On my laptop it is almost not readably.

Developer

Thanks.  I was forcing it to be 1280x800, because that is the native resolution of my Steam Deck.  I kind of envision this as a handheld game, but yea, the graphics need more polish.  

Submitted

Hey there, I played for about 2 or 3 minutes (it took me a bit of time to grasp the controls). May I suggest that when you start, you already have a weapon equipped? It would help to understand where the weapon slot is and also what key does what. Overall, I like the vibe and graphics you're aiming for.
Also it's a good idea to incorporate a GameOver State as soon as you can (as well as a Victory State) just to have a feeling of having a goal while testing. 
Good luck on your journey!

Developer

yea, that's probably what I should do.  I struggled a bit with making an inventory system and getting the drag/drop into slots to work.  pre-equipping is definitely on my list.