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A jam submission

Tame The Spire (In Development)View game page

(WIP) A wholesome deckbuilding roguelike!
Submitted by Xaoka (@Xaoka) — 15 hours, 21 minutes before the deadline
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Tame The Spire (In Development)'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals(Graphics)#63.8003.800
User Interface (UI/UX)#102.6002.600
Overall#122.8002.800
Fun#182.2002.200
Sound/Audio#211.0001.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://xaoka.itch.io/tame-the-spire/devlog/708329/tame-the-spire-v03

Developer Feedback Questions
I just don't really know where to go with it from here

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Comments

Submitted (1 edit)

A very pleasant-looking and exciting game, thank you!

I think you can make the text larger, especially the cards. I couldn’t read the text on the cards.

Artboard1.png On the other hand, it didn’t stop me from understanding what does what. Except maybe for the star—what does it do?

I didn’t encounter any bugs, but the game stuck after taming the island. Is this a bug?

The game has a clear and clean process, I would say. You can easily build upon it what you want. Regarding your question, it depends on what you want to make of it. I would add some story, personally, so there will be a start and an end. And player would feel the progressions and learn about the lore and the personality of the protagonist.

Developer

I've scaled the game a lot better for high resolution displays, thanks for the feedback!
The game getting stuck was definitely a bug, squashed that now :)
The star gives you two energy (action points / mana) back but can only be used one per battle (Exhaust / Exile)

I'll add some more helpful tooltips and more content :D 

Submitted(+1)

Hey !

Some Bug I found on the way :
The UI when not in Full Screen was hiding the HP from the Enemy and my Energy points
The Bag Card (draw 2) didn't worked (nothing append)

Be aware the taking art from Blizard Game is a bit obvious ^^

So it was a really short (tooo short demo) I would Like to try it after I can at least feel that I'm crafting my deck. 

where you can take it from there ? you have a lot to do in every direction but I would say that you should first have a demo with 10 or 15 encounter in a row (fight and shops alike) to test the engagement of the game. then Add a unique mechanic. Good Luck in your travel !

Submitted(+1)

I managed to power through the UI issues (if I looked really close to my screen I could almost read the cards 😅) and complete the game.

I think you have a good core concept, and I like some of the events you had outside of the card battles.

My biggest complaint would be with the strategy. It feels like there is never a reason to use anything but an attack card. For card games like this, I think it's super important to have a large variety of cards that perform unique abilities.

I think the enemies are also super basic, at no point did I feel like there was any threat of me losing.

While it's clear the UI and sound needs some attention, more importantly I think you should take a deeper look at your core gameplay, there just really isn't enough depth with the cards you have in the game right now.

Submitted

The game looks really nice but the gameplay lacks some strategic depth. I could easily play through the game without thinking about strategy. I just randomly mixed offensive and defensive cards and it worked out.

You could think about:

  • Make the game longer so that the deckbuilding aspect of the game really kicks in
  • Add some kind of permanent effects that force a proper response (Like damage over time, buffs, debuffs, etc.)

I also had some issues with the UI scaling. (I played on my laptop with a resolution of 3000x2000.)

Developer

Way more people playing with that kind of resolution than I expected! I've scaled the game a lot better for high resolution displays, I'll definitely lengthen out the game and add some more card/enemy mechanics to add some of that depth back in! thanks for the feedback!

Submitted(+1)

Visually this game is very nice. The characters, cards and UI all look great. The UI is easy to navigate and use however some elements did appear to be slightly off screen. I'm not sure if this was a design decision or technical error. 

The game could really do with some sound or music. It is quite dull to play in silence. Sound effects would really add to the nice visuals you already have going on.

This definitely needs some kind of tutorial or way to let the player know what is going on and how to play. The card descriptions are mostly about reducing wildness or gaining courage but I had no idea what this meant in terms of game play. I just randomly selected cards until the game ended.

Nice work :)

Developer(+1)

Thanks for the feedback! the UI isn't supposed to be off screen, I've made some changes to keep things more or less where I intend them to be :)
tutorial & sound effects added to my todo list!

Submitted

UI scaling is messed up, the cards where so small I couldnt read them when using a high res

Developer

strange, it looks perfectly fine in my browser
I'll try optimising it for a range of resolutions and let you know! :)

Developer

I've scaled the game a lot better for high resolution displays, thanks for the feedback!

Submitted (1 edit) (+1)

Looks  better but I think the text on the cards still does not scale.