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A jam submission

Memory CopterView game page

Remember the route!
Submitted by B.dot-Studios
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Memory Copter's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#13.1753.175
Presentation#13.3503.350
Gameplay#13.1503.150
Overall#13.2253.225

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
You have to memorize the route to the finish line and fly your copter towards it!

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Comments

Submitted(+2)

Nice game, was fun to learn how to use the controls, has some bugs but every game of the jam has them XD, however, the level design seems non-existent, because seems like the next level it's just longer, when levels in games are made for a purpose, for example teach the player a mechanic, on the first level I take some time learning how to use the helicopter without any practice and I have never pass the first turn to the left, but I tried to second one and this was easier, because it starts with a wide zone where the turn to the right was more open and less straight, that makes it more easy to learn how to turn the helicopter. and I thought that the smaller buildings will help, but seems like the colliders are the same, the environment's features often are used to teach things too. Think on the level with a purpose and modifies the environment to help the player as the same time you provide enough tile to learn.

Developer (1 edit)

TBH I designed it to be raging and having a steep learning curve somthing similar to getting over it or other rage games which are very hard at start but becomes very easy after some time so I thought It doesnt make sense to teach the player in a rage game

Submitted(+1)

Actually, getting over it teaches the player as well as other games of the genre, but they do that in a different way, you have levels, but on those game there a big map and some sections of the map have the purpose of presenting new challenges, for example on getting over it, first you are in a platform with any obstacle where you just have to move to the right, (so you can learn the basics), then you find a tree that requires you to claim, but you can use impulses to fly over without maintaining the character on a correcto position all the time, then there are bigger obstacles until  you'll start to claim seriously in a steep direction (the real game), the learning curve is high form the beginning but it exist, even if difficulty is the main feature the first area function as a tutorial.

making a random search I found this video which explain better than I how getting over it actually has game design that teaches the player:

Developer

and also if you focus too much on controlling the copter than you may forgot the route so I intentionally made that way so it better fits the theme.

Developer

and also wanna specify any bug you found?

Submitted(+1)

To what I remember, once I failed on the second level and the options buttons didn't appear, but this was too random, so I don't know why it happened.

Developer

also just a last question that how much approximate time it took u to compelete the whole game

Submitted

I haven't completed it, I want to complete all games that I play, but rage games are not something that I like to play much time and as I mentioned levels are too long, and since they are the sema but with longer path, after I tried the second one, I left the game and I have no idea of how long it took me sorry.

Submitted(+1)

I must say I like the concept of the game but the hellicopter has a very steep learning curve and that kinda draws away the atention from the theme. It's less about try to remember where you have to go and more about how do i get there with this complicated piece of machinery. So in context of the game jam it's less good but I do like how it's controlled.

Developer

thanks!

(+1)

Its cool cause it helps u to understand how a chopter works.

Developer

Thanks!