Nice game, was fun to learn how to use the controls, has some bugs but every game of the jam has them XD, however, the level design seems non-existent, because seems like the next level it's just longer, when levels in games are made for a purpose, for example teach the player a mechanic, on the first level I take some time learning how to use the helicopter without any practice and I have never pass the first turn to the left, but I tried to second one and this was easier, because it starts with a wide zone where the turn to the right was more open and less straight, that makes it more easy to learn how to turn the helicopter. and I thought that the smaller buildings will help, but seems like the colliders are the same, the environment's features often are used to teach things too. Think on the level with a purpose and modifies the environment to help the player as the same time you provide enough tile to learn.
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Memory Copter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 3.175 | 3.175 |
Presentation | #1 | 3.350 | 3.350 |
Gameplay | #1 | 3.150 | 3.150 |
Overall | #1 | 3.225 | 3.225 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
You have to memorize the route to the finish line and fly your copter towards it!
Comments
Actually, getting over it teaches the player as well as other games of the genre, but they do that in a different way, you have levels, but on those game there a big map and some sections of the map have the purpose of presenting new challenges, for example on getting over it, first you are in a platform with any obstacle where you just have to move to the right, (so you can learn the basics), then you find a tree that requires you to claim, but you can use impulses to fly over without maintaining the character on a correcto position all the time, then there are bigger obstacles until you'll start to claim seriously in a steep direction (the real game), the learning curve is high form the beginning but it exist, even if difficulty is the main feature the first area function as a tutorial.
making a random search I found this video which explain better than I how getting over it actually has game design that teaches the player:
I haven't completed it, I want to complete all games that I play, but rage games are not something that I like to play much time and as I mentioned levels are too long, and since they are the sema but with longer path, after I tried the second one, I left the game and I have no idea of how long it took me sorry.
I must say I like the concept of the game but the hellicopter has a very steep learning curve and that kinda draws away the atention from the theme. It's less about try to remember where you have to go and more about how do i get there with this complicated piece of machinery. So in context of the game jam it's less good but I do like how it's controlled.
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