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A jam submission

Space MarmaladeView game page

A cooperative ship fixing simulator
Submitted by Ben Chittenden (@ABritishGameDev) — 28 minutes, 30 seconds before the deadline
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Space Marmalade's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.7503.750
Theme (???)#34.0004.000
Overall quality#33.5003.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I thought this was pretty slick. The section by section navigation of the ship was good, but I have to admit that I didn't initially clock that you couldn't be in the same section. Could that be reinforced with more visual cues?

I'd like to see more peril - with the steady two faults appearing I was able to respond in time. I'd like it to be unfair and give more than two, make me prioritise! Clipping might need attention, unless of course that was the section navigation.

I very much enjoyed the sneery comments with the orders. A good jam entry and makings of a good game.

Submitted (1 edit)

this was one of the best games in terms of the keep your distance theme - where players couldn’t be in the same room. I think something in the story should have said why they can’t enter the same room.. maybe they’re different species that will infect each other with a foreign virus or something... but it was fun, the graphics themes were good, it would have been nice to see better quality graphics than just grey floor space and some kind of indication that they couldn’t enter the room the other person was in - a force field or something if the players are in rooms next to each other? The comments that appeared on screen were a nice touch too - it was a fun game over all but I agree with joe that it should get more challenging it goes on, I think that’s all that’s missing from the core mechanics of this game.

Thank you so much for the feedback! We did discuss possible reasons why they couldn't be in the same room as one another, either one required oxygen and the other didn't, or possibly something else. But the idea of causing a virus is really interesting and I hadn't considered that! We are looking at expanding/adding to this game during the summer, such as music, more levels etc. But thank you so much for the feedback and we'll keep what you said in mind!! 

Submitted

There's some really neat stuff in here.

I definitely felt like I was playing a proof of concept rather than something I could really get my teeth into, and the main reason for this was that the game didn't seem to get harder as it went on.

There was no sound, and the movement was at times a bit janky. I think a better design decision would have been to more clearer and visually "lock down" the rooms each player was in so there was a clear in-world justification for the movement restrictions. That or having some sort of risk-reward aspect where staying close together would drain each character's health until they get a chestburster or something. I really liked that that central room with 3 exits created such a frustrating bottleneck in the middle of the ship!

I really liked the messages from the Captain/whoever; they were a really nice touch and gave a sense of a bigger world outside the game. I also really love games that take something else and simplify it down to a few of its elements, so a sort of loveletter to FTL which only focusses on rushing around repairing stuff is itself a neat idea. 

Thank you for the feedback Joe! I had done some music on my phone (the one time apple comes in handy) but for some reason it wouldn't let me convert the file to be sent over. But we are looking at possibly continuing this during the summer, and we've definitely taken a note of what you've said! We did discuss at the beginning of the jam about having one character needing oxygen to be in the room, and the other not to have oxygen but we weren't able to show that in time, there was other characters as well. But we focused on the games MVP mainly. Again thank you so much for the feedback!