Fairly short, but overall a good game. The player's revival at the starting point seemed rather odd. And it wasn't exactly easy to distinguish enemy bullets from particles.
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Space Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
90s | #1 | 2.833 | 2.833 |
Fun | #3 | 2.333 | 2.333 |
Sound | #3 | 3.167 | 3.167 |
Overall | #4 | 2.500 | 2.500 |
Graphics | #5 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- its a fun little project tbh.
Did you, or anyone on your team, use AI to generate any aspect of this game?
I did not use AI to generate any aspect of this game.
Did you work on this solo or as a team? What was your team size?
I worked solo.
Did you start on your submission early ?
I started this project 2 years ago, but it remained largely unfinished and was barely a game. I uploaded it to GitHub and sort of forgot about it until this game jam came up, which prompted me to return to its development. When I left it it had only basic player movement, collidable level geo and some placeholder sprites. During the jam I had to add enemy functionality - movement (different for different enemies), health, projectiles that reduce player health, colliders to interact with players and environment, player fuctionality - remastered movement, health, projectiles which can reduce enemy health and increament the score, level assets & level design, score, UI to display score and player health, some animations for set dressing, projectiles, enemies and some UI elements, music, SFX, fonts, menus, win & lose conditions - BASICALLY ALMOST EVERYTHING. The game is inspired by the aesthetics of '90s arcade space shooters (shoot 'em ups), so I thought it might be appropriate for a jam celebrating the nostalgia of a graphical era (the PS1 era).
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