I like the interpretation of the prompt for this one, and turning this game into one with a focus on narrative. I must say I was confused with the story for the most parts, especially when it took a pretty serious direction at times, but I enjoy that you flipped between time periods to keep things fresh. You commented within the game itself that it's quite unfinished, which helped to explain how mechanics like using the gun more often or the platforming kinda disappeared after the first level. Sorry to hear procrastination got the better of you :( That can happen. I congratulate you getting a product out in the end regardless, that's a feat to be proud of!
Play game
That Is An Order's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #10 | 3.111 | 3.111 |
Presentation | #10 | 3.000 | 3.000 |
Overall | #11 | 2.926 | 2.926 |
Enjoyment | #12 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the majority of the art made by your team?
yes, except the font
https://www.1001fonts.com/cocogoose-pro-font.html
And i had a fence asset image from a while ago that i reused. it looks very out of place in this but i ran out of time lol
Was the majority of the music made by your team?
yes. I made it entirely in Musescore 4.2 and Audacity 3.4.2
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