It's awesome seeing the full range for a game completed for a jam, big props for that! The game is simply enjoyable to play around, with a good move-set of controls, pace in clearing levels, and satisfaction galore with the pickups. I love how there's a mini rush you have to complete in order to move onto the next level, it reminds me a lot of Risk of Rain. Although the theming of the game altogether is cool, taking place within a cyber realm, the mismatching art styles definitely through me off guard. I'm glad you pulled from other resources to help develop the game but it threw me off in some areas I'd say. And despite the extra controls, I found myself just spamming the main attack mostly cause the game was overall pretty easy. The generous amount of pickups probably adds to this, so I'd tone that down for the three levels. The boss however I thought was a good balance of challenge that did need those dodging moves in order to get away from them! Best section of the game for sure. Overall, I applaud your work for having a well executed game that is also completed in my eyes!
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Cyber Crusade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #11 | 2.742 | 3.167 |
Presentation | #13 | 2.887 | 3.333 |
Creativity | #14 | 2.887 | 3.333 |
Overall | #14 | 2.839 | 3.278 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the majority of the art made by your team?
Background & Tiles: Mezinos - SEGA, Aspect, and Sonic Team
Character Art: AnalogStudios - Penusbmic
Links are included in the project description, all other art was created by us.
Was the majority of the music made by your team?
Background music: Moodmode
Sound fx: m0sh
Links are included in the project description.
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