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pygame programming book. Support pygame, and learn you some python, C and pygame.
A collection of the community's knowledge on game development.
Essays about playing with horror in TTRPGs.
Quickstart Rules and Adventures
Systems Reference Document and Open Game License
An unofficial look at Kirby's Dream Land's attitudes towards difficulty in games and its ability to teach new players.
48 pages of tutorials, interviews, and more!
A Look Back at Thirty Years of Video Games Based on The Simpsons
How To Design Games That Are Personal, Political, And Profound
Systems Reference Document and Open Game License
Essays about TTRPGs, the internet, and remote play
Essays and advice from around the tabletop industry
Fallen - a new type-in roguelike for the Commodore 64
A book examining the poetry of 2D platformer design.
The Visual Novel and Interactive Fiction Zine
Michtim was my Master thesis project: this is the theoretical background information to creating my game
My submission for the Forgotten Games Essay Jam
A Paul Czege Broadsheet
How to Plan and Finish Your Game as a Solo Developer.
The Winter 2021 issue of MQ: The All-Indigenous Sports and Gaming Magazine
The Visual Novel and Interactive Fiction Zine
A One-Page ttRPG about solving things in a given time.
10 steps, just you and a computer
A set of templates to help you map out your next game idea.
Free minibook to get you started into HTML5 games development with Phaser and TypeScript
The mechanics of nine puzzle games studied and critiqued
Want to write a larp? Want it to have fights? Want them to be AWESOME fights? Here's how.
Using agile development to make card games
A collection of art and rough sketches with some commentary.
You can become a REAL game developer. Learn the basics and get resources that will let you get profits from your game!
An art book of almost all of the art for the game NO LOVE
A tiny (but dense) zine(?)-essay about decision spaces.
The Brazilian analog games experience
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