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Draw while animation playback is playing.
A Custom Brush Manager for Aseprite
Change brush properties on every click
Align and distribute Cels for Aseprite
A Virtual Camera System For Aseprite
A 2D/orthogonal 3D viewer for Aseprite files. Supports frames, layers, tags, and animation.
A Tab Management System To Quickly Swap Between Groups Of Files.
Aseprite Extensione - Pie Menu
A very green theme for aseprite. Made by yours truly (me)
Exports selected tags as separate png strips
An Aseprite extension that allows you to export your sprite as a gif with the tags in a custom order!
Color palette analysis directly in Aseprite
Generate high quality true-pixel-art assets in seconds using ethical AI
An undockable floating color palette extension for Aseprite!
Customizable keyboard shortcuts for playing tagged animations
Aseprite theme for pizza tower players (more soon)
Easily remove unwanted orphan pixels in pixel art
Cleanly rotate pixel art without destroying clusters & clean lines
A helper tool for creating minecraft blocks, or any other textured cubes in Aseprite
Yet another Aseprite dark theme
View and edit PBR textures directly inside Aseprite!
Custom lua scripts for Aseprite
The default UI was a veil—thin, fragile, a trick of light and habit. You wiped it away, and UIone blinked open.
Aseprite Extension for Voxelgraphics and 3D
Shift your hue, saturation or value/shade quickly by a set amount using a custom hotkey!
A k-means based downscaling algorithm with great results for pixel art
Replace multiple colors at the same time, export to sprite sheets and even save your color sets for later use!
An Aseprite extension that applies "easing" functions to the timing of animation frames
Flatten the layers in your sprite to a new separate layer
Flags layers with colors for Complete, In Progress and Not Started statuses for identifying work load easily
New cursor theme pack for aseprite, standalone pointers set from uiOne theme pack.
​An Aseprite extension that stacks a selection a certain number of times or pixels.
Copy the chosen color channel(s) of the active cel to a new layer
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