I always use notepad++ to make all of my web games but I use visual studio and unity for other things.
I have been using Clickteam (Klick and Play, The games Factory, Fusion, Fusion 2.0, Fusion 2.5), Game maker, C++(textbased game) and Qbasic.
I am not a good programmer but i have a bit of understand. There are a lot of extensions made by the community and as of later years not so many bugs. I few years ago i could stop working on a project because it was toobig and had too many bugs digging too deep into the core game mechanics. You could argue that my current project, MadCowBalls2 is half a game and half a framework to support most 2d games.
At the moment im using Clickteam Fusion 2.5, BTV Solo and Gimp. If someone want some help with something in any of the Clickteam applications mentioned above im happy to help out.
I just discovered Coppercube, a visial editor for the copperlicht engine, can import an enormous amount of 3D file formats and has a ton of candy to explore. Can publish for Win, Mac, Android and HTML5 by one click. It was called Unity-light... Some features are somewhat halfbaken, but it allows to insert your JS, making it very flexible. Esp. beginners are quickly getting results.
I fell like a good tool to add on the sound section would be Bosca Ceoil as it is very easy for beginners!
So very cool to see such a wide variety of tools and engines employed in development. Here's our current list. I am sure I am missing some small utilities. Some of these can be their own topics when talking about a DAW, so broad strokes here.
Godot Engine is the engine we're creating games in now (we used to work in Unity).
For assets and images Blender and Krita are our go to. Though for doing straight pixel work we've been using PikoPixel.
Audio and video production is a pretty heavy topic. Traktion Waveform is our DAW. Kdenlive for creating videos. OBS Studio for recording raw video. We do use straight FFmpeg via command line for automation and fun audio and video tricks.
For testing our games on other platforms we're using VirtualBox (macOS virtualizing mostly) and Wine.
When in need of a text editor, we go between Atom and gedit. Atom has a neat trick for doing collaborative editing.
Last, but perhaps one of the most important tools you can deploy, git for source control. No frills. Straight command line.
Alright...if I forgot anything....well...I'll try to add it if it comes to mind.
~ Skunkie
I'm using the Unity5x engine, I favor MonoDevelop when coding, although I use Visual Studio when I need to create extra devtools and I haven't managed to get Stetic UI designer to work for MD :(
For asset creation I use Blender and GIMP.
I previously used Azure Team Services for project management, but I recently began creating my own management tool for the fun of it, and also to remove alot of the stuff that I never had any use of in Azure. Difficult to not see it as my favorite management tool considering I'm able to tailor it completely after my own needs...
I'm using another tool I created for fun (GIFSnapper) to capture and generate GIF animations on screen for content to dev. logs, and to record videos I really like OBS Studio
Started learning Unity a few months ago, having dabbled in modding the Subnautica games. Foolishly (I think) settled on the High Def Render Pipeline for our game, which has been a challenge. Lots of churn going on with Unity builds and the different render pipelines. I do like it though, and as a coder at heart I like working with C#. Totally rely on the Asset Store for visuals and audio - artistic talent of a dead slug, me! 😁
I don't really see CSP (Clip Studio Paint) in the painting software list. Maybe I missed it. You could add that one. It's pretty cool.
I wanna recommend Photopea https://www.photopea.com/ for psd recovery though. If a file gets corrupted (usually if your PC shuts down while saving a file) it's GG. Or at least I thought so, having been unable to recover my file until I found this tool. You might lose some layers but generally the .psd will be intact.
This one just caught my eye, a new open source game engine implemented in Rust https://bevyengine.org/
I'm genuinely surprised Godot isn't listed on here (unless someone already mentioned it and I overlooked it.) Godot is a powerful open source engine with loads of built in tools and well written documentation. It also has it's own language, gdscript, which Python programmers well find fairly comfortable. It also allows for making a game in C# with the aid of .NET Core or Mono.
It's a good engine, and I think the devs around here would get a kick out of it. https://godotengine.org/
EDIT: And I now see that it has been mentioned before. However I'm more than happy to sing it's praises regardless.