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Inner Demons Dungeon Crawl

A topic by dancewiththedevil created Sep 30, 2020 Views: 387 Replies: 4
Viewing posts 1 to 5

My experiment in behavioral science. Most information you need is on the game page.

https://dancewiththedevil.itch.io/inner-demons-dungeon-crawl-an-experiment-in-be...

It's kind of a mix between Eye of the Beholder and The Pilgrims Progress.  Hoping to get a little feedback before I plunge into the next update :)

Just added gamepad support for this title. It should be compatible with PS and XBox gamepads - maybe others (tested on PS).

Just updated a new version of this. The new version (0.5) includes:

  • mobile support (largely untested, so expect bugs)
  • fixed all the display bugs in the combat screen (hopefully)
  • started on the second area of the dungeon
  • 3 new battles, and new attributes  to acquire alongside them
  • map oriented puzzles to challenge the player in addition to combat scenarios (area2)
  • pared down some maps that were a bit big and causing some lag (I've still got a bit of this to do)
  • started fixing some of the display bugs in the walls from when I constructed some levels too fast and didn't set the proper animations (this is going to be a bit time consuming so I'm doing just a little at a time, like eating an elephant)

Here's a screenshot of the new area2

Here's a temporary test build of the new version... it's got a million bugs, but that's not the point.

https://games.gdevelop-app.com/game-92af3b97-27b1-41cc-9445-932b8238dc65/index.h...

I'm hoping to get some feedback on the new features I'm trying out: Lighting layers, shadow effects, different display resolutions.... which work well, which don't, what's worth keeping, what should be abandoned, how the effects affect performance on different devices.

If you choose to offer feedback, it would help me to know what type of device you're playing on, amount of RAM, processor speed and architecture (x86/ARM).

*The options screen isn't made yet so mobile players won't have the ability in this test build to turn options on and off.

Just uploaded a new browser version 0.0.6beta - I'll get the cross-platform downloadable versions up once I'm finished updating the levels :)

Several new features fully explained on the devlog (available on mobile as well):

Options for shading, cpu throttle(for older devices), lights, graphics (32x32 or 64x64), and sound control

Behind the scenes, I implemented a new "modular" approach to making the levels that gave me a nice boost in performance.

If you're interested, you can check my youtube channel for some videos I made during development: