Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MewnBase

Space-cat crafting/survival game with base building. · By Cairn4

Cooking /Foodz (& Dynamic) Suggestions!

A topic by Unlimiteddd created Sep 23, 2020 Views: 148
Viewing posts 1 to 1
(2 edits)

A suggestion (than i can't make into a new topic alone, because it is sooo a joke in itself lol) is for the "granola bar" (15% speed boost! it is genius! love it!). 

The recipe is "one green seed + one brown seed" (imitating a "granola/cereal" bar!), but i think it lacks one thing XD the "fruit part" of the bar hahaha! (remember the dried-fruits in those "healthy/energy" bars?) I suggest for the joke of it, to add "+1 fruit" (very easy to collect, it is no big deal at all!) to the recipe for it to be "truthful"! hahaha. (i am against too many ingredients for a recipe, but here it makes the most funny sense! without a drag at all! XD It adds "profoundness" i think.)

*

I suggested long ago that the color of the seeds were changed too (brown & green!) to be coherent. Because when planting a green seed (later in our inventory or storage), we expect a "green grass" out of it... and for a brown seed, we naturally expect a "mostly brown tubercule"! (like the orange seed, for the orange tree/fruit! Make sense!). It is counter-intuitive (i was wondering what was going on early in the game with that! it confused me a great deal lol) i think it can be swap easily for the new players! <3 Please consider it! (i don't see a downside to that! apart re-coding it!).

*

In the middle-late game, we have also some "orange seeds" that are useless (one cat doesn't need more than 6 trees for the "regular fooding"), so i suggest an even more awesome power/granola-bar with a 30% speed boost with a intricate/costly recipe! (maybe "1 original bar + 2 /3 fruits + 2 orange seed" to boost it; like the "mushroom soup" that boosts for health the "original sour-tubercule soup" !)

*

I suggest too now that i am thinking of it... a "cooking station/oven" with the "cooking module" too to make meals (granola-bars, the different meals, etc... because it seems very weird to me to make/prepare it with the other dirty "tools & metal/technology"! A lovely kitchen module would be epic/cute! hahaha. =^^= (and make sense! (@_@) )

And like the orange fruits that are edible directly (for almost nothing in the hunger meter), i suggest adding (& replacing the "plant slop") to the "green plants" (space cabbage! yeah!) direct-edibility [or just make "a salad" per plant, if you want crafting to be required for that to not unbalance the early dynamics of the game) for the early game (hunger value like fruit maybe, maybe a little higher because more scarcity of it)  to make it more coherent & fun! (with raw fruits, transformed water & raw plants, it should be enough for the early game... but it will require a constant search/look_out for them, because of their low values for the hunger meter, and will be time-consuming/annoying to "eat" one by one..., which is funny/balanced i think for the early game! The eating-animation will work well and be admired often in that case! lol) 

In my opinion, even the first "plant meal/slop" is kind of advanced (you can live of it very easily searching only for plants all the time; its a life style here! but they are other options!), and one can rely on it very far into the game, making the "cooking update" not very tempting to take in the beginning in my opinion (for new players also).