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high stakes, the vegas vampire slayer game. started today

A topic by jacobsmith3204 created Sep 16, 2020 Views: 174 Replies: 9
Viewing posts 1 to 6

i usually try to nail down the look of my game first. going for a 3d pixelart game. orthographic view, the camera snaps to the sprite pixel scale, rendered small and upscaled with post shaders for bloom and some light noise making everything looking great. 

Nice graphics..Which famicase are you going to do?

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High Stakes Tyler Q Anderson and Jamie C Lee|UX & Graphic Designer|USA Las Vegas has been thrust into eternal night! The city has been overrun by a clan of vampire lords and their minions of darkness.  Will you gamble your life by fighting your way through the city's casinos to take down each lord and their brood?  Better make sure you're playing with a full deck!

High Stakes development, day 3, Camera and player pixel snapping

im trying to achieve a more or less pixel perfect look in 3d. im running a camera to a 320 by 180 render texture + depthPass then upscaling it and adding post effects over it. since its rendered in a lower resolution the positions at where it samples are not the same after small translations of sprites or the camera. to fix this i wrote some code that would snap the positions of the sprites relitive to the pixel space of the camera. the camera was a bit more tricky that i initially expected, as you want a y position change when tracking the player in the z direction (leaving the actual z position of the camera locked in space).

for player movement i desided on a point and click system,
as im working in 3D space i can use the existing navmesh solution raycasting from the mouse position on the screen to the world then moving to the nearest point on the navmesh.
i also intend to use the raycast to check if you click on things that are interactable and use that to navigate entering and exiting conversations as well as starting the card games and stuff like that.

looks sick dude, really nice stuff! i'm interested to see how the gameplay'll be

i'm usin this famicase as a theme aswell. i've got a good bit done on my entry, although i'm uncertain if i'll be able to get it out in time, haha. most of the work ive done on my entry has been a learning experience, so i'm still confused on a few things

nonetheless, i'm looking forward to seeing the final product! :)

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to be honest gameplay is going to kinda suck.

The catchphrase on the game "deal me in child of the night" makes me think I need to quickly mock up a card game. 

So you would walk around talking to people learning information. Then you would have a couple card games with the vampire mob bosses. (Gaining their trust sort of thing), before assassinating them. Sort of like hitman. Though since vampires are basically immortal being undead creatures that might be a bit limiting in terms of ways to kill them, 

I do have a decent plot thought out and would like to try flesh out story side of things but I feel like it's still lacking in a certain area though I'm not sure what it might be.

Any thoughts or comments would be great

Would be interested in hearing more of what you have done for you project as well.

i had a similar idea regarding card games with the bosses, but i neither have the time nor ideas to fully develop it

i'd say my entry is more action oriented; i'm basing the core gameplay heavily on the sega genesis game bonanza bros. if you're unfamiliar, it's a game where you play as a thief who steals various treasures from various places under a certain amount of time. i've always wanted to see how well the game would scale to a 3d environment. how i've got it planned out is that you start off with a limited amount of ammo that doesn't replenish throughout the run. you can't kill enemies, but you can stun them for a bit, making the collection process ever so easier. at the end of the game, you'll receive a time bonus depending on how much ammo you had left, so there's a strategic element to ammo conservation if you wanna make certain levels easier/get a better time.

i've had plot stuff in the back of my mind, as i'd like to flesh out the game after the jam period, although i'm uncertain if it'll happen.

i like what you're planning with your entry though, would love to see where it goes. as for any sort of recommendations, maybe you could add a stealth mechanic to the game? you could get extra information by eavesdropping, access secret rooms, etc


i was not familiar with bonanza bros, so i searched for it on youtube. seems pretty fun actually, art style would take a bit for me to get use to. 
though im curious how the vampires and stuff come into play, special abilities and that sort of thing.

stealth is a good idea, but eavesdropping would be pretty hard to implement corectly without voice acting, as having something text based would be easily readable.... unless,  i could do a sort of word coruption system, so after entering earshot range. the charactors get corupted and replaced with a random charactor as they charactor speaks and the rate at which they randomly get corupted drops as you get closer to t them, though that might mean a more scripted event system where they talk about certain things at certain times, and im not too fond of that as its content that can be missed, with a gamejam its pretty important for people to see as much content as possible because of the limited development time. 

secret rooms are good but only if there is something important in it, so ill try my best but with the time limit it might be a bit on the light side.

day 5, card game creator backend is in the game, here it is with me playing  a "snap" version of speed. you have to place the cards in your hand on pairs of cards with a matching number.

tomorrow i will be adding win states and all that sort of pollish to the game, and if i have time i will do a simple ai to play the other hand.

havent posted in a while. so here is a video of the new levels and stuff ive added

I spent a bit of time on some new "areas" for my game.
the club is the main level for the game, the others act as hubs and side quest sort of things as well to help flesh out whatever story ends up getting released