hi my name is PhillyPotato i make games on Game Maker Studio 2 and i mess around on unity 3d (i hate unity 2d games. 3d is much better in my opinion)
Hi. I'm a game player. My favorite games are roll the ball, neighborhood from hell, etc. You can guess that I like light and simple games. You can play those games with me at the address http://rolltheball.co/ . nice to meet you!
Thank you. My works are not so advanced, but i would like a general feedback.
https://burakaltr.itch.io/
Hi, when you have time, please review my game. https://imavera.itch.io/7th-goddess It's an atypical visual novel made with prerendered graphics. This is going to be a free game at least in its first version (kinetic novel). The focus is on story, surprising plot twists, quite a large cast of characters, extraordinary/supernatural events/powers. I am working on this every day for several hours and I hope to finish the kinetic version by the end of this year. Thanks!
Except developing I try to give my opinion on other people's games. Mostly on small games that don't have much popularity. But my games don't get much of reviews and if they do, they are mostly hypocritical and with no criticism. I would love to have someone to criticize my game. This is just an early version but if you'd give it a try would be great.
I'm just new here but i really liked this website!
Ohh, yeah i forgot. I'm Nurhan, Unity gamer developer ( self-employeed) and i made 2 games. And i currently study Android for my job career. I made a games since 2015 and make Apps since 2017. Also i made a self-novel about a girl who has a horrible past and a strange power that can transform her into a demons!.
I also enjoy, reading manga and novels (Mystery and science fiction) , watching Anime (Japanese and Chinese) and Dramas (Japanese). I'm big fan of Agatha Criste books and watched all her dramas and films. My favorite film "Murder on the orient express" and my best drama "Then, there were none".
This is my community page:
https://itch.io/t/228608/my-games#post-418185
This is my page:
My games:
1- 3D theme park: ( Google play, Windows, Mac)
https://hana-chan.itch.io/theme-park-3d-game
2- Dead Elixir Game: (Mac, Windows, Linux)
Hi my name is Davis. Nice to meet you all.
I wan tot tell you I like creating small nugget worlds for a living. Almost like a novel for games. And I only spend 3 months on each project. Right now I have one project in my portfolio. Like The Unspoken Valley 4.3
While back I was very crazy on the internet in 2017 because my doctor didn't help me with my schizophrenia. I am more calm and relaxed and professional than ever. I have new doctor to help with my illness. I am not a monster you know I am a person who has scary thoughts at times.Creating worlds get's my mind out of crazy and stupid things even though I am a art nerd. hehe
What about you? :)
Hey there. I just recently joined and thought to stop by and pop a 'hello world'. I'm a game dev from Croatia. I've been using Unity for over 12 years. I'm currently exploring Godot Engine. I will be releasing a demo of my upcoming game soon (page is still a draft until i get some proper screenshots and gameplay video).
Awesome! Take a look at Godot Engine. It's completely free (open-source) and no royalty cut if you succeed. It also deals with some nuances that Unity has (moderately advanced stuff). Offers 4 languages (visual script, gdscript, C# and C++). Visual script is like blueprints in unreal. gdscript is their own dynamic language (much like python + javascript kinda thing), C# - well, no need to explain this and C++ - they call it GDNative. It's their own system that allows you to create custom nodes (base entity in godot) in C++ without recompiling the entire engine .
Hey!
Yeah. I tried Unity when it was v 2.3 (mac only). The reason I switched was because my team switched projects and I ended up on Unreal. Having used Unreal for a while, I got the impression it is way too bloated and an overkill for most of the thing you want to do. Searching for free alternatives.
I found Godot which blew me away with its scene/node paradigm. It's very light (barely 40MB). Took me around 10 hours to go thru the docs and about 4 hours to make my first game. The thing I like the most about it is that EVERYTHING is a scene (think unity PREFAB, NOT unity scene) and can be instantiated as a node (think unity gameObject) within another scene. Also, scenes can be inherited (unity prefabs can't) and you can nest scenes (can't nest prefabs without losing connection of nested prefabs). Another thing is that it supports 4 coding languages: VisualScript, GDScript, C# and C++.
Also, it's open-source and has no 'success fee' (like Unity's 100k or Epic's 5% cut).
I haven't tried Godot but I've seen some videos + your opinion on it and it looks great. I've been using Unity since I started, a bit more than 2 years ago and I never thought to switch to another engine. Maybe because it took me some months to understand it in depth. I had knowledge in C# before finding out about Unity and it was just great for me because it used putted in use all my previous knowledge. Do you suggest me to give it a try and maybe switch over or I should stick with Unity? I mean, is it easy to start using another engine after you get used to one?
An about the fee, I think that Godot is fairly new and it is looking for more users and it will have a fee later on... Just my personal opinion.
Since Godot is open source - it will probably never have a fee. Whether you should switch is entirely up to you. I would definitely suggest to at least give Godot a try (a week, maybe two) and see if you like the scene/node paradigm. Two years of Unity is enough to get to a point where something starts annoying you (e.g. we've been waiting for nested prefabs for years). But, don't force yourself. I had good reasons and I don't regret doing it. Who knows, I might go back to Unity if professional (9 - 17h) work requires me to.
Late to the party but maybe I will have the pleasure and someone will still be interested to read it. I'm a 18 years old developer from Albania. I've been developing games for like 2 years but I published my first game 1 year ago and you can check it out in my old profile. I've been using Unity since I started but before that I was into programming and I also made a some models with Blender. Than I realized I could put my character into live by combining it with programming. My games are improved a lot since then. I'm currently working on a huge project and I think it will be great if it get's a bit of attention. I could say for sure that marketing is not my thing hahahahaha.
Hi there , Adwit here from Bangladesh!
Being a full time student and a game developer is a hard thing but I am loving the vibe here and the community, so I hopeful of the future. I use Construct 2, so if anybody wants to collaborate or just uses construct as well, then hit me up. I would love to know about your work and learn something new.
Discord: adwitr#1164 and you can find me on my instagram as well.
Hi there everybody!
Let me briefly introduce myself! I'm Elias Luukkanen from Finland and I compose music as my profession. I especially work for video games and animations. If you are interested, check out some works of mine at my website: https://www.eluukkanen.com/
I have heard about itch.io for a long time, but never really came here before. But now I decided to come in and meet game creators, gamers and more
Looking forward to discuss and perhaps collaborate! :)
Hello Everyone! My name is MR Games, an indie game developer and all around tech software developer. But you can call me Steve. :D ... I'm working on a 3D baseball type of game currently and it's going quite well and a lot of fun. I generally like sports/ physics-based games mostly though not only. I built my own 2D/3D game engine over OpenGL ES 2.x+ for mobile devices primarily, with custom rendering pipeline, before I decided to give Unity a try and think I'll stick with it for a while due to ease of use, large community, etc. Looking to get this game released soon on itch.io. Hopefully soon really is soon.
Hi Steve =), nice to meet you, its awesome that you used to make your own engine, i always prefer to make my own things (2d sprites 3d models etc you know) and while i never did my own engine, i used to use dark sdk that is like a directX wrapper that saves lot of work, but yes i agree with you, after trying unity it seems a lot better due its visual interface and built in features like physics particles etc. Sports and physics games are really fun, i made a racing game (in steam for now), I hope you complete your game really soon and can distribute it here with steam keys (i want to do that too due its protection feature), i hope you can share your experience when its out, good luck!! =)
Hello everyone, my name is Jaime, I am an indie dev who likes action shooters. I am currently working on a monster arena game where the goal is to survive waves of monsters with your weapons at disposal and stealth skills. There are still more levels that I cam currently working on and weapons. I have released a second update to the game so just wanted to spread the word and become part of the community.
The game was built using Unreal Engine 4 in around 1 year. It has been fun. This is my first and the current goal is to keep improving it and myself.
Hi folks! My name is Gary Alfonso - also known as Gary The Bard.
I started my artistic journey as a Music Composer, but I'm now tackling my childhood dream of becoming a game developer. I've created and released two completely solo Indie Game Projects. Both are platformers of the artsy kind.
I have aspirations to make RPGs and VR games, but for the time being - I'm focusing on builder smaller, artistic games, until I have the resources and abilities to tackle some of my more ambitious ideas.
Check out my games folks!!
Sincerely,
Gary
My name is William, I make 2D and 3D (Mainly 2D) games for MoredGenis Games.
I make little games for people to play and I make most of them free unless they are SUPER good and have a good game page and even when I do I make sales a lot so that people can get them for cheaper than their cheap price is. I have my own company called MoredGenis Games and we are currently looking for a team willing to be for free. Check out my profile for more. I am trying to port my flash game to PS4 if I can but I am sure it is impossible. I also make tools and operating systems which I make available for free.
Hey, just wanted to introduce myself and point you towards a game I'm working on. Here's a should video so you can see what I do. If you like what you see please check out the devlog I'm putting together: https://multi-core-collider.itch.io/mcsquared
I’m Electofunk, I exist and I’m bad at it. I run this thing called ‘Jude’s dumb dare’ in which I make a game over a week and then me y mis amigos play that game on ‘the youtubes’ for other people’s entertainment. I make games in unity using c# and I’m amazed that I haven’t been banned from itch.io for making bad games. My page is ici.
...tadah?
Hi ! I'm Adrien. I'm and passionated by independant and old school game. I'm a french independant graphic designer and made pixel art for hobby or personnal projects. I'm here to combinate this open community exchange, the passion of the different states to make a game and. They are really good project here It's a good way of motivating exchanges ! Can see my fist work here : https://smartchip.itch.io/vintage-nervous-shooter-essential-kit