Hi I am here because of thecatamites, give me all of your money.
Hi I'm Robert I can't believe I haven't introduced myself here before. I'm running an asset site www.gamedeveloperstudio.com with the goal of creating free and really affordable but professional 2d assets aimed mostly at indie developers, I'll be slowly uploading a load of my assets to the itch store but it's gonna take ages. In the mean time If you want to check out my assets here's the link gamedeveloperstudio.com
Hello, Robert
My name is Ioana Sima and I'm looking for a price offer and a time estimate for game icon, game title/logo (color and black&white) and cover for an indie game. The game graphic is complete and the game has been submitted to Steam Greenlight,I can provide screenshots with low poly characters and as a basis for cover.Cartoon-style is preferred.
Also if possible (not mandatory) to provide an invoice would be great.
For details, please contact me at ioana_sima11@yahoo.com.
Have a nice day :)
Hello, My name is Sybren. I have been a game-developer for 6 years now. In 2014 we (me and 3 colleagues) released the game Reign of Bullets. Last Global Game Jam we worked on Hyper Time: Disruptor with a small team. We decided to work some more on it and put it on itch. (https://laserbrick.itch.io/hyper-time-disruptor).
At the moment I teach a variety of students in the arts of programming.
Hello everyone,
I'm Rubeki, I'm a solo indie developer I do just about everything from modelling to sound effects, to programming. Music is tough however so I try to go public domain whenever I can.
I will try to use the blender game engine alone for all my projects, since I have a long history with it. Let's see how far it takes me!
I have only released one game so far, but I'm very proud!
Hi I'm aStolenLife and I'm running a small youtube channel it would be awesome if you guys could swing by take a look, like and give feedback and ultimately subscribe if you like :D
I'm hoping to make some videos from itch.io soon so if you subbed you will get to seem them!
Check out my channel here Astolenlife Games!
Looking foward to any support given.
Thanks
Astolenlife.
Hi. Stephen from Edinburgh, Scotland here. I've had an idea for many years, not a game more of a mechanic for first person games. Head to my project for more info. Astonished By Design
Thanks.
Stephen PalmerHi I'm Rick! I used to participate in a lot of gamejams (17 so far) and make lots of little game doodles (as well as some bigger projects).
Now that I study Digital Games I kinda got out of it ironically :P But I want to get back to it and get to know more people of the Indie scene!
I enjoy nature in games and all things atmospheric. Besides making games I also make photos of tiny worlds.
Hi there, I make stuff. :)
I'm a graphic design student and I compose music for video games and personal projects. I like designing games as well, mostly but not limited to adventures and narrative experiences. I've just published my early access game here on itch.io and so far I really like this website. Clean and simple. Just the way I like things.
I hope to make some good contacts here and I'm also open for music commissions. I have a pretty extensive portfolio (Newgrounds, Audiojungle) for anyone who's interested.
Cheers!
//FD
Hi everyone,
My name's Chris, and I'm working on my first commercial game - Orbulus, a simple platformer inspired by the mobile game Bounce. I've done a couple of games before - another platformer, a small adventure game, and a game where you pop bubbles.
I'm also a cartoonist and a music composer.
You can find my music here: https://soundcloud.com/user-965845019
My favourite genres of games are puzzlers, platformers/side scrollers, adventure and action/adventure games, and FPS games.
Hello!
We are PixelCount Studios, formed by 2 ex-Lionhead devs who worked on the very marmitey but oft-cherished Fable series.
Team consists of Matt, our LA-based Community wizard who ran the Lionhead fansite, The Dead Hamster for many years.
Neal is the resident coder...working tireless on tools and everything else. Neal was at LH for donkey's years and did scripting on Fable 1 right through to tools support on Legends.
Charlie rounds out the team as designer and level designer, having worked on Fable longer than anyone and doing stuff like building the Albion of Fable 2 and 3, and pointing at the screen a lot during Journey, before actually doing some work again on Legends.
Our prototype is here...
https://pixelcount-studios.itch.io/kynseed
Look forward to getting to know you and sharing more of our development chaos ;-)