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Introduce yourself! Sticky

A topic by tesselode created Nov 30, 2015 Views: 123,525 Replies: 2,369
Viewing posts 101 to 120 of 1,369 · Next page · Previous page · First page · Last page
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Hi! I'm Mickaël aka Ylzor, a French dev. I work on Game Maker Studio and do some pixel art here and there.

I've done two free games so far, Save Point and GUILT and I'm working on a third one right now, hoping to be able to sell it so that this can actually become my job. Feel free to try my games out and to check me out on Twitter!

Aaaaaaaaand I have no idea what else I could say! Glad to meet you all should be enough, I guess! :D

Howdy, I am Alban Voss from Germany. I am doing Indie Game Dev stuff for some years in various quality and quantity. I never really published something until itch came along and it just fit like a glove. Love the website and hope i can find a home here with my stuff and me. Most of my time I am doing Art and Game Design.

I tweet here

Hi!
My name is Eric, I live in Germany and am currently not so sure what exactly I'm doing. I studied Anthropology, didn't find any use for my degree and am now trying to find something else to do. I run a small German YouTube-Channel where I cover Indiegames on a regular basis. I also run a blog about abstract/artistic games.

However the main reason why I'm introducing myself here is because also started making my own games recently. I just made a game for Procjam and I should release another game within the next two to three weeks. I'm lacking any skill that might help me in regards to Game development, but I enjoy the process of creating games and I want to see how far I can take this thing.

I'm mostly here to learn new things and maybe meet a bunch of interesting people. There isn't much of a local games scene in the area where I live (Germany is a bit terrible in that respect), so I'm mostly used to doing stuff on my own, which tends to get exhausting from time to time.

(+2)

(Oh wow, so many people here. I feel like I'm late to the party but here it goes)

Hi, I'm Jeremy. You may know me as @Ludonaut.

I've been making games for two years now. I started with Twine and moved to Construct 2 and also somehow managed to make some simple stuff with Unity. I love text art and glitch art (I've made some), I spend way too much time on Twitter, and I'm currently studying game design here in Germany.

My latest thing is this borb thing that I made as a birthday present for a friend.

I'm not good with forums and this might turn out to be my only post here, but this looks very promising. Thank you all for creating a nice atmosphere so far. ✨

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Hi and welcome! Just discovered Borb and wanted to say I liked it =), both the concept and the lovely way it was put together!

hi everyone!

I've been making game since 2012, I started with flashpunk now stuck with unity. I'm trying to use phaser now, but still can't make anything from it. almost all my game are on my gamejolt page most of them are small games I make for game jam that I make for about 1 week long each. the biggest project I've ever created maybe this android game with a gameplay borrowed from wario ware games

if you see my games on gamejolt, a lot of them are shooter or shmup, yeah i've been wanting to create a proper shmup games, on my current project, I've already completed the sprites and music/sfx part. now I just need to code it or rewrite the code

(+1)

Hi, I'm Kevin Cole from Massachusetts!

I'm a full-time writer/spriter/designer/developer and I work with my friends to make games that are weird and important to us. Our first game was a puzzle-platformer in reverse called Project Maiden and it took two years and a successful Kickstarter to make. Right now I'm working on a roguelike called Haque which was successfully Kickstarted in October!

I work in GameMaker and I use mostly free stuff like BeepBox, Bit Font Maker 2, Graphics Gale, and sfxr to make my games.

I started game development by doing game jams in college and I'd love to do more jams and make small games too because those are the games I love to play on itch!

I mostly lurk and I'm pretty shy, but this community rocks and I wanted to say hey! Thanks for bein' cool.

I tweet stuff too.

(+3)

Hello! Name's Vadim. I'm a programmer from Ukraine.

I mostly make games and mods with online multiplayer support nowadays.
In my opinion there should be more of those.

Mostly working with GameMaker: Studio and Haxe.
Messing with other tools if they are more appropriate for the task.

I have a Twitter and a Tumblr.

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G'Day

I'm Veselekov. You can call me Ves or V if the former is too hard. I live in Australia. But I was born in New Zealand.

I used to make animated YouTube videos. But I didn't like the general negativity around the general politics which came with it. So about 2 years ago I started coding and haven't looked back since. I am working on my first game Ghost Ranger 199X.

If you wanna contact me contact me on twitter here! My DMs are always OPEN!

Hello, my name is Justin and I am a software engineer from San Francisco, CA US. I've done a few games in Unity, libgdx, and Haxe, and am currently working on a strategy game that I've been paper prototyping for a while. Nice to meet you all!

I guess I'll do this. Everyone else is, and I want to be cool too.

So: Hi! My name's Markus, and I don't have much to show so far other than a few jam games, half of which are only half done. Currently I'm mostly interested Japanese RPGs, board games and computer graphics. Right now I'm working on a first person dungeon crawler, but it hasn't been moving very fast since I tend to get caught up in trying out interesting graphical techniques, but I'm hoping to get things going again before christmas.

What is itch and what is Controller Companion? I ended up with this stuff because I was trying to map an MS Xbox 360 wireless controller to keyboard keys, but I can't tell what itch or controller companion are or where to find out.

Hey Jerry, welcome!

itch.io is mostly a marketplace where creatives can sell their games / tools / comics / soundtracks etc, you can learn more on our About page.

As for controller companion, I'm assuming you're talking about this tool? Never used it, but it looks cool!

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Hello everyone! I'm Daniel, and I like to make games that explore unique or interesting mechanics. I'm a huge fan of game jams like Ludum Dare, and I've made just under 20 games, most of them jam games.

Hi Dan! I think I found itch.io in the first place because of Roguelight, so thank you! I love your style!

The master has arrived!

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Heya! I'm Kai! I'm actually currently hosting Loading Screen Jam, here on itch.io! When I'm not hosting jams I'm usually just making games about wandering forever, cats with swords, or developing tools for Unity.

Hi everyone! I am Anamik, a solo indie game developer and I have been making games for about 5 years. My aim is to create new games based on some new awesome ideas. I make whatever I love to make.

I mostly enjoy creating my retro platform game and a cute small platformer. I am currently working on my retro platformer to expand it with new features!

I am really glad to be a part of itchio community and also nice to meet you guys!

(+4)

hi i'm anna. i make digital games and tabletop games and i'm bad at sticking with online forums, but maybe this time will be different.

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Hello friends!

I'm Georg, some dude from Austria, and I'm 50% of this account! I'm quite late for the party that constitutes the current game design community, since I took a large detour via the arts, before starting out with political mods and games a few years back. My identity as a designer is therefore very much informed by an artistic practise and political convictions, not so much by commercial interests or current trends.

Since 2014 I am what one might call a professional game designer, mainly working with my company Causa Creations (together with the great @headchant) and the artistic collective gold extra. Recently we made the action RPG Totem's Sound and the mobile puzzle simulation Burn The Boards. I also tinker around with interactive fiction to broaden my portfolio as a narrative designer.

Hello,

You all seem nice and interesting!

I just found this place a few weeks ago and only now made an account, I think what finally convinced me was the jams page. I was looking at it and my first thought was a very genuine, 'I could spend the rest of my life here'.

Anyway, I've been making games for about the past 10+ years, primarily in Unity with C#. I'm much more of a designer/programmer than an artist, but since I almost exclusively make games by myself I've picked up a few tricks here and there. I'd love to talk with people about game design, play test each others stuff, or really whatever comes to mind. I'm not great with social media, but I do have a twitter page, @MeantGames , and I do intend to be a little more active on it. You can also just email me, it's the same name @gmail.com.

Dang this is getting long, but I do have to say, I live pretty close to Portland, Oregon and am partly a part of (and trying to get more into) the Portland Independent Games Squad and it's been very cool to see games by the people I've met there doing so well here.

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Hi,

My name is Christiaan. I do 3D animation and make indie games. I made Guppy, a game about swimming like a fish, Rosetta about the deciphering of the Egyptian Hieroglyphic script, and I'm working on Hellas, a game about Greek mythology, which is not on itchio yet, except for a small environment test I did for procjam. I also made Pause Pirate with my brother, for molyjam.

Cool to see the site continue to expand and improve! I look forward to discovering many more interesting games and hopefully releasing a few more projects of my own.

@ninjadodo on twitter

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Hello I'm Dan, or thatguynm

I make small, odd games like Galactic Privateer, NTR, and Mystery House

I work with Gamemaker and Twine (currently trying to learn Unity for some 2d & 3d projects). Most of my games are 2d pixel affairs. I Also make good pixel art and trerrible music. I also like working on physical games and currently working on prototype card game about pitching bad movies to film executives.

I'm also trying to work on something larger than a small prototype, with some luck.

It's nice to meet everyone and finally have some fantastic community features! Feel free to add me on twitter (@thatguynm)

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