Post games you are making here. Have fun.
I was really surprised to see how smoothly this worked with my MIDI keyboard. Nice job!
It's growing more features... maybe time to create a devlog
I tried it, but couldn't get the crosshair to follow my mouse or respond to left-clicking. :/ Right clicking worked though. Oo
Ah, that's strange. What OS did you try it with?
Windows 10 64bit
Could having a PS4 controller plugged in cause it to want to use that by default and ignore the mouse? I've seen that happen sometimes *cough* fuck you Fallout 4 *cough*
i did try planetarium and earthtongue, but i had the same reaction to both of them which was: these games look really nice and i like their ideas, but for one reason or another i didnt end up playing them very long. planetarium because it didnt have a ton of actual interaction, and earthtongue because i didnt really understand it properly and so i failed really bad and wasnt able to build up the nice ecosystem i wanted to. i liked space gardener because it was simple and gave me clear objectives, but also like those games was calm and serene and looked nice.
This looks cool! I really like the concept, specifically how you progress through the game by finding flora and fauna. Also, I just love exploration games. I'll have to keep my eye out for this!
I like how this sounds! Playing it.
i am a big fan of those trees
Cute! Monochrome blue is awesome
Any chance there will be procedural generation of the world? I have been looking for any Zelda-like games that have that.
The Screenshot looks great , I look foward to playing it once you have a playable version
Children of Liberty... That was the game with old cartoon aesthetic that had a steam green light page back when it was new, right?
Edit: oh! It is! I always thought that game was the coolest thing I saw on Steam green light alongside one other game, Routine I think it was called
Thank you! Yes, indeed it is, and since then we've added a voice cast that includes the likes of Ashly Burch and Sarah Elmaleh (actually come to think of it we might have had Sarah at the time); about 100 new animations to compensate for viewing characters from the front + back, not just the side; over 200 new still sprites + textures; and we're currently working on two soundtracks worth of music (one of old folk tunes, one of all original stuff). Plus, ya know, all the architectural work. This has got to be one of the most insane projects ever created on a family-funding-only budget (and by that I mean putting a roof over our heads, our families are nowhere close to trustfund families).
Looks cool. How did you set up that arm animation?
Ayyyyy Flash and Air represent
Are you using stage3D?
The art is AMAZING!! Nice colors :)
That looks strange and fantastic. I've got to try it out. Are you guys going to try crowd funding development?
I've been following progress on this for a while, I can't wait for the demo! How long is the demo?
Sweet, really. Nice, simple graphics; I think you should try to do as much as you can with the animation on the player character to eke out as much personality as you can out of him.
As for the gameplay mechanics, do you adhere to the surface? Is that why you turned to face the purple block?
hey jonbro, this looks quite good!! how are you making this?
I am doing it in unity, with just html for the webplayer. I have been forcing myself to get to the end of the prototype this week without swapping over to iOS native (obj-c or swift), because the UI tools in unity are pretty annoying to work with. On the upside it does mean that I will be able to release it for android without too much fuss though, so that is nice.
(also, thanks! I posted a screenshot on twitter yesterday and got crickets and it was pretty depressing)