Cannot build over limestone deposits or near certain moutains
when place road and auto-save starting, world crashes
FATAL Exception в Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception) в Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService) в Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime) Inner Exception Follows Значение не может быть неопределенным. Имя параметра: value в System.Xml.Linq.XAttribute..ctor(XName name, Object value) в Bronze.Common.Services.WorldSerializer.WriteNotifications(ReportStepProgress reportStepProgress) в Bronze.Common.Services.WorldSerializer.SaveWorld(ReportProgress report) в Bronze.Common.GameState.Modals.SaveProgressModal.<createworkaction>b__9_0(ReportProgress report) в Bronze.Common.GameState.Modals.AbstractProgressModal.<onload>b__16_4()</onload></createworkaction>
Found the problem, it looks like it's due to the "Not enough housing for migrants" notification being present when saving the world. I'll have a fix in the next patch, in the mean-time you should be able to avoid the problem by adjusting the autosave interval, dismissing any notifications, and/or building more housing.
managed to clear out 2 maskling vilages in quick succession, and i have 2 issues; first is what you see in pic1 i was going for a racial purity match and so once i got the first tribe under my belt i starting demolishing their roads (first). This lead to whatever mess we see on top of some of these buildings. The second is that since the whole tribe became commanded by me the second i destroyed their home base, i sent their 15-20 units into the adjacent village with my troops while doing that i decided to demilitarize them and destroyed their war huts. After the war was over they came back to the ruins of their hut and just stood there. Sadly i was spawned on an island so i can't send them on a suicide mission (not even into the ocean), so i think it would be great if there was a disband button on them, or maybe you could speed up the HP degeneration time on the base-less units (idk if that's been implemented yet, i've only heard about it).
As a side thing, i was managing my second town when my troops took it and i had no idea until i saw all the masklings wearing my colors; so i thought it might be nice if once a totem is taken we get a menu screen like in civ where it gives us the option to raze, colonize, or maybe make the citizens into migrant slaves to be moved to another city. You can kinda raze them by destroying the camp, thus killing all maskling slaves and turning the humans into migrants that you can use to resettle the area, but i'd like a simpler option. (PS - if ya need my save file, just ask)



So i lost my capital sometime in the middle of my game, i eventually brought up a secondary city, amassed a whole army, and reinvaded my capital. The only problem is now, because that city was so far along, once i recaptured it, i started back at a level 1 palace and all my citizens were busy doing their own jobs.
In the next update could you add some feature to make captured cities, well, able to grow? Maybe just something simple like a check-box when you bring up the building management screen; checked indicates it can be worked by a citizen, unchecked means it can't. That way i can redistribute my population to focus on building the city back up rather then having to destroy literally every building in the city just to free up enough citizens to be used.
I get always a bug when i want to load a world of mine. The bug says:"Fatal Error. Bronze age encountered a fatal error. The exception has been reported, and we will try to fix the issue as soon as possible. Check itch.io for updates, as the problem may have been fixed already.
The game autosaves regulary, so you should be able to resume playing without much lost progress."
what can i do to fix the problem?
Where ever you downloaded Bronze Age, if you installed it through the itch.io App there is a button in the bottom right (when looking at the Bronze Age page) called "Show local files" that will open the install directory.
I'm seeing some reported errors around trying to load a save file "Inhe The Island Of Hammering". They could be your errors, in that case you may be trying to load an old (pre-2.0) save file. You can check for it in the "saves" folder in the Bronze Age directory. If the file doesn't have an XML extension then it's an old format save file that sadly can't be opened in Bronze Age 2.0.
You could download Bronze Age Classic to play that save file, though.
Settlements with both land and sea trade will occasionally send a wagon out to drive from one side of a neighboring territory to the other, as if they are attempting to find a land route to the destination reached only by water. This happens whether the sea route goes to a settlement that shares a river for a border or if the land masses are separated by sea regions.
I ordered a unit to embark on a ship, the ship was unaccesible for him, but he still teleported into the ship. Now the unit is forever lost on that ship, because when I click to unload it, game stops for 2 seconds and does nothing. Demolishing the barracks didn't help either.
Also, when I demolished admin center while it was being damaged, this crash happened:
Exception
Object reference not set to an instance of an object.
at Bronze.Common.World.Behavior.UnitCaptureBehavior.AttackStructure(Structure structure)
at Bronze.Common.World.Behavior.UnitCaptureBehavior.StepSimulation(SimulationContext context)
at Bronze.Common.World.Data.Unit.StepSimulation(SimulationContext context)
at Bronze.Common.Gameplay.WorldSimulator.StepSimulation(Single elapsedSeconds)
at Bronze.Common.GameState.States.GameplayState.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService, Boolean inForeground)
at Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)
Not really sure where to make suggestions at or if there is a place to have conversations about the game like a discord group or something but its a great game.
was wondering if there was another way to boost moral for the city other then building brewery's if you don't find a place with wine.
also is there a way to find resources after already discovered them maybe like icons.
is there a way to create outpost or another type of building to keep territories lit up or atleast make it to where if you have a settlement on the section it'll stay lit?
There's a couple suggestions threads, and feel free to make your own as well. I've thought about making a discord group, but I'm not sure I have the time to manage that as well as the game.
As znuffy said you can build monuments. When fully upgraded they're a very efficient source of morale. If you have patches of fertile soil you can also build gardens.
Resources show up on the zoomed out map, but I like the idea of a "find a resource" window. Stellaris has an "expansion planner", and that sort of thing could work well in Bronze Age.
Towers are a good candidate for keeping vision throughout your territory. They can also slow down attackers that pass through.