itch.io Spring Selects Series A
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Bug Reports Sticky

A topic by Commodore Shawn created Jun 15, 2017 Views: 13,346 Replies: 338
Viewing posts 34 to 53 of 113 · Next page · Previous page · First page · Last page
(1 edit)

Cannot build over limestone deposits or near certain moutains

Developer

It looks like that the limestone may be in a different region. Try creating a settler and founding a new settlement next to the limestone.

It wont let me create settelers, I am having the same issue with deposits nearer me

I am constantly getting the fatal error screen on my world. I was invading a maskling base and when a was nearly done I was brought to the fatal error screen. Tried reloading the game multiple times with no luck. 

Developer (1 edit)

That's strange. I've taken a look through the reported errors and don't see anything that looks like what you describe. If you could send me the save file I'll take a look and see what's going on.

https://drive.google.com/open?id=1ytKezYYdqHS9SEOMggdw7iaFcLZn5kHM

Developer

Thanks, I think I found the problem. Looks like a weird corner case around saving right as a unit died. I'll have a fix in 2.0.3, as a temporary workaround try changing (or disabling) the autosave interval from Settings in the main menu.

(1 edit)

Ok tyvm! As I was waiting for the response I made a bigger and better world. atleast you fixed a bug!

My city cannot create settlers, and are you supposed to be able to capture maskling capitals because i cannot do that either.

Developer

Settlers are spawned at the Administration Center (those tents near the left side), there's no empty space for them to spawn. If you remove one of the structures (like that brickworks) then you should be able to create settlers.

Capturing Maskling settlements is coming in the Conquest Update.

Ok, I feel kind of dumb because I have been dealing with things like that anyways, but thank you.

(+1)

when place road and auto-save starting,  world crashes

FATAL Exception
   в Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception)
   в Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService)
   в Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)
Inner Exception Follows
Значение не может быть неопределенным.
Имя параметра: value
   в System.Xml.Linq.XAttribute..ctor(XName name, Object value)
   в Bronze.Common.Services.WorldSerializer.WriteNotifications(ReportStepProgress reportStepProgress)
   в Bronze.Common.Services.WorldSerializer.SaveWorld(ReportProgress report)
   в Bronze.Common.GameState.Modals.SaveProgressModal.<createworkaction>b__9_0(ReportProgress report)
   в Bronze.Common.GameState.Modals.AbstractProgressModal.<onload>b__16_4()</onload></createworkaction>

Happens to me too. first time the Auto save actually saved before world crash. next few times, not so much. Doesn't happen on old worlds that I migrate into 2.1 though. Strange.

Developer

Weird, I'll take a look.

Developer

Found the problem, it looks like it's due to the "Not enough housing for migrants" notification being present when saving the world. I'll have a fix in the next patch, in the mean-time you should be able to avoid the problem by adjusting the autosave interval, dismissing any notifications, and/or building more housing.

i just crashed from that

Developer (1 edit)

Curious, I'll take another look. Thanks for the update!

Edit: Got it! Same problem but in a slightly different area. I'll push a patch out tonight.

when i dismiss it, a hundred more need more housing notifications are thrown at me

managed to clear out 2 maskling vilages in quick succession, and i have 2 issues; first is what you see in pic1 i was going for a racial purity match and so once i got the first tribe under my belt i starting demolishing their roads (first).  This lead to whatever mess we see on top of some of these buildings.  The second is that since the whole tribe became commanded by me the second i destroyed their home base, i sent their 15-20 units into the adjacent village with my troops while doing that i decided to demilitarize them and destroyed their war huts.  After the war was over they came back to the ruins of their hut and just stood there.  Sadly i was spawned on an island so i can't send them on a suicide mission (not even into the ocean), so i think it would be great if there was a disband button on them, or maybe you could speed up the HP degeneration time on the base-less units (idk if that's been implemented yet, i've only heard about it). 

As a side thing, i was managing my second town when my troops took it and i had no idea until i saw all the masklings wearing my colors; so i thought it might be nice if once a totem is taken we get a menu screen like in civ where it gives us the option to raze, colonize, or maybe make the citizens into migrant slaves to be moved to another city.  You can kinda raze them by destroying the camp, thus killing all maskling slaves and turning the humans into migrants that you can use to resettle the area, but i'd like a simpler option. (PS - if ya need my save file, just ask)




When in speed 3 the gui becomes a bit unresponsive and buttons don't really work unless you click 100 times.

when it autosaves i get fatal error

You can't capture maskling camps in 2.2. Your Units walk up to them, and then stop and wait for orders. No matter how much you move them around they won't attack the Totem. Has anyone else experienced this?

Developer

That should be fixed in 2.2.1

Thanks Shawn.

(1 edit)

I can no longer capture maskling settlements. This seems to have started with 2.2.3, but reverting to 2.2.2 doesn't seem to resolve the issue. I tried to capture multiple settlements and had the same issue with all of them.

edit: reverting to 2.2.1 fixes the issue. I'll use that for now

Developer

Well, ain't that just annoyingly weird. I'll take a look, thanks

Developer

Found the problem, will have 2.2.4 out with a fix tonight

Awesome, thanks!

That did it, thanks!

(+1)

So i lost my capital sometime in the middle of my game, i eventually brought up a secondary city, amassed a whole army, and reinvaded my capital.  The only problem is now, because that city was so far along, once i recaptured it, i started back at a level 1 palace and all my citizens were busy doing their own jobs.  

In the next update could you add some feature to make captured cities, well, able to grow?  Maybe just something simple like a check-box when you bring up the building management screen; checked indicates it can be worked by a citizen, unchecked means it can't.  That way i can redistribute my population to focus on building the city back up rather then having to destroy literally every building in the city just to free up enough citizens to be used.

I've had the same problem. It would be nice if we could disable structures and then reenable them later.

Developer(+1)

The ability to abandon and reclaim structures is already done for the next update. Abandoned structures won't drain or produce resources or infrastructure, and will slowly decay.

Cool, thanks

I get always a bug when i want to load a world of mine. The bug says:"Fatal Error. Bronze age encountered a fatal error. The exception has been reported, and we will try to fix the issue as soon as possible.  Check itch.io for updates, as the problem may have been fixed already.

The game autosaves regulary, so you should be able to resume playing without much lost progress."

what can i do to fix the problem?

Developer

In the Bronze Age directory there should be a file called "crash_log.txt". That will have details on what happened.

where is the directory?

Developer

Where ever you downloaded Bronze Age, if you installed it through the itch.io App there is a button in the bottom right (when looking at the Bronze Age page) called "Show local files" that will open the install directory.

I'm seeing some reported errors around trying to load a save file "Inhe The Island Of Hammering". They could be your errors, in that case you may be trying to load an old (pre-2.0) save file. You can check for it in the "saves" folder in the Bronze Age directory. If the file doesn't have an XML extension then it's an old format save file that sadly can't be opened in Bronze Age 2.0.

You could download Bronze Age Classic to play that save file, though.

ok thank you very much

(+2)

Settlements with both land and sea trade will occasionally send a wagon out to drive from one side of a neighboring territory to the other, as if they are attempting to find a land route to the destination reached only by water. This happens whether the sea route goes to a settlement that shares a river for a border or if the land masses are separated by sea regions.

Developer

Thanks, I'll look into it.

Game crashes every time i click generate 

Developer

Try updating to the latest .Net version (4.7.1) That worked for one person with a similar problem. I'm also working on a fix on my end, but I don't know when it'll be done.

had the same problem to  but it works so do it

I installed the bronze-age-windows.zip and when I run it, I just get a black screen. 
No menu, no crash message, just black screen.
Im using windows 7, any idea what can be the reason for this?

OK, installed latest .NET Framework 4.7.1 as somebody recommended, and it worked.
Issue solved.

When I open the game I cant play it. It only shows a black screen with static.

i had that problem but realized not all the files where in that folder after extracting it to the desktop so i had to extract it to a folder then it worked. also make sure your PC will allow the game to play i get a notification every time i start the game and i have to allow it to play

I ordered a unit to embark on a ship, the ship was unaccesible for him, but he still teleported into the ship. Now the unit is forever lost on that ship, because when I click to unload it, game stops for 2 seconds and does nothing. Demolishing the barracks didn't help either.

Also, when I demolished admin center while it was being damaged, this crash happened: 

Exception
Object reference not set to an instance of an object.
   at Bronze.Common.World.Behavior.UnitCaptureBehavior.AttackStructure(Structure structure)
   at Bronze.Common.World.Behavior.UnitCaptureBehavior.StepSimulation(SimulationContext context)
   at Bronze.Common.World.Data.Unit.StepSimulation(SimulationContext context)
   at Bronze.Common.Gameplay.WorldSimulator.StepSimulation(Single elapsedSeconds)
   at Bronze.Common.GameState.States.GameplayState.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService, Boolean inForeground)
   at Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)

Developer

Well that's unfortunate. I'll look into it, but that ship and unit may be stuck. If you sail the ship near some Masklings they might do you a favor and kill it for you.

I told my ships to trade but instead of trading they go around in circles.

Developer

Are they going around in circles near borders between regions? (the white lines). That may be a bug in pathing optimization.

i downloaded the .net thingy but the game still wont open, i've tried using the admin mode and the compatibility version, but for some reason nothing seems to work

you need to download and install net. 4 7.1

Developer

There should be a text file in the Bronze Age folder named "crash_log.txt". Is there anything in that file?

Not really sure where to make suggestions at or if there is a place to have conversations about the game like a discord group or something but its a great game.

was wondering if there was another way to boost moral for the city other then building brewery's if you don't find a place with wine.

also is there a way to find resources after already discovered them maybe like icons.

is there a way to create outpost or another type of building to keep territories lit up or atleast make it to where if you have a settlement on the section it'll stay lit?

you can  build a monument too boost morale

Developer

There's a couple suggestions threads, and feel free to make your own as well. I've thought about making a discord group, but I'm not sure I have the time to manage that as well as the game.

As znuffy said you can build monuments. When fully upgraded they're a very efficient source of morale. If you have patches of fertile soil you can also build gardens.

Resources show up on the zoomed out map, but I like the idea of a "find a resource" window. Stellaris has an "expansion planner", and that sort of thing could work well in Bronze Age.

Towers are a good candidate for keeping vision throughout your territory.  They can also slow down attackers that pass through.

Deleted 2 years ago
Developer(+1)

I'll see what I can do. Probably cancelable upgrades, but also have the structure keep operating while being upgraded. That way the whole settlement doesn't shut down.

Viewing posts 34 to 53 of 113 · Next page · Previous page · First page · Last page