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Bug Reports Sticky

A topic by Commodore Shawn created Jun 15, 2017 Views: 13,212 Replies: 338
Viewing posts 41 to 60 of 113 · Next page · Previous page · First page · Last page

You can't capture maskling camps in 2.2. Your Units walk up to them, and then stop and wait for orders. No matter how much you move them around they won't attack the Totem. Has anyone else experienced this?

Developer

That should be fixed in 2.2.1

Thanks Shawn.

(1 edit)

I can no longer capture maskling settlements. This seems to have started with 2.2.3, but reverting to 2.2.2 doesn't seem to resolve the issue. I tried to capture multiple settlements and had the same issue with all of them.

edit: reverting to 2.2.1 fixes the issue. I'll use that for now

Developer

Well, ain't that just annoyingly weird. I'll take a look, thanks

Developer

Found the problem, will have 2.2.4 out with a fix tonight

Awesome, thanks!

That did it, thanks!

(+1)

So i lost my capital sometime in the middle of my game, i eventually brought up a secondary city, amassed a whole army, and reinvaded my capital.  The only problem is now, because that city was so far along, once i recaptured it, i started back at a level 1 palace and all my citizens were busy doing their own jobs.  

In the next update could you add some feature to make captured cities, well, able to grow?  Maybe just something simple like a check-box when you bring up the building management screen; checked indicates it can be worked by a citizen, unchecked means it can't.  That way i can redistribute my population to focus on building the city back up rather then having to destroy literally every building in the city just to free up enough citizens to be used.

I've had the same problem. It would be nice if we could disable structures and then reenable them later.

Developer(+1)

The ability to abandon and reclaim structures is already done for the next update. Abandoned structures won't drain or produce resources or infrastructure, and will slowly decay.

Cool, thanks

I get always a bug when i want to load a world of mine. The bug says:"Fatal Error. Bronze age encountered a fatal error. The exception has been reported, and we will try to fix the issue as soon as possible.  Check itch.io for updates, as the problem may have been fixed already.

The game autosaves regulary, so you should be able to resume playing without much lost progress."

what can i do to fix the problem?

Developer

In the Bronze Age directory there should be a file called "crash_log.txt". That will have details on what happened.

where is the directory?

Developer

Where ever you downloaded Bronze Age, if you installed it through the itch.io App there is a button in the bottom right (when looking at the Bronze Age page) called "Show local files" that will open the install directory.

I'm seeing some reported errors around trying to load a save file "Inhe The Island Of Hammering". They could be your errors, in that case you may be trying to load an old (pre-2.0) save file. You can check for it in the "saves" folder in the Bronze Age directory. If the file doesn't have an XML extension then it's an old format save file that sadly can't be opened in Bronze Age 2.0.

You could download Bronze Age Classic to play that save file, though.

ok thank you very much

(+2)

Settlements with both land and sea trade will occasionally send a wagon out to drive from one side of a neighboring territory to the other, as if they are attempting to find a land route to the destination reached only by water. This happens whether the sea route goes to a settlement that shares a river for a border or if the land masses are separated by sea regions.

Developer

Thanks, I'll look into it.

Game crashes every time i click generate 

Developer

Try updating to the latest .Net version (4.7.1) That worked for one person with a similar problem. I'm also working on a fix on my end, but I don't know when it'll be done.

had the same problem to  but it works so do it

I installed the bronze-age-windows.zip and when I run it, I just get a black screen. 
No menu, no crash message, just black screen.
Im using windows 7, any idea what can be the reason for this?

OK, installed latest .NET Framework 4.7.1 as somebody recommended, and it worked.
Issue solved.

When I open the game I cant play it. It only shows a black screen with static.

i had that problem but realized not all the files where in that folder after extracting it to the desktop so i had to extract it to a folder then it worked. also make sure your PC will allow the game to play i get a notification every time i start the game and i have to allow it to play

I ordered a unit to embark on a ship, the ship was unaccesible for him, but he still teleported into the ship. Now the unit is forever lost on that ship, because when I click to unload it, game stops for 2 seconds and does nothing. Demolishing the barracks didn't help either.

Also, when I demolished admin center while it was being damaged, this crash happened: 

Exception
Object reference not set to an instance of an object.
   at Bronze.Common.World.Behavior.UnitCaptureBehavior.AttackStructure(Structure structure)
   at Bronze.Common.World.Behavior.UnitCaptureBehavior.StepSimulation(SimulationContext context)
   at Bronze.Common.World.Data.Unit.StepSimulation(SimulationContext context)
   at Bronze.Common.Gameplay.WorldSimulator.StepSimulation(Single elapsedSeconds)
   at Bronze.Common.GameState.States.GameplayState.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService, Boolean inForeground)
   at Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)

Developer

Well that's unfortunate. I'll look into it, but that ship and unit may be stuck. If you sail the ship near some Masklings they might do you a favor and kill it for you.

I told my ships to trade but instead of trading they go around in circles.

Developer

Are they going around in circles near borders between regions? (the white lines). That may be a bug in pathing optimization.

i downloaded the .net thingy but the game still wont open, i've tried using the admin mode and the compatibility version, but for some reason nothing seems to work

you need to download and install net. 4 7.1

Developer

There should be a text file in the Bronze Age folder named "crash_log.txt". Is there anything in that file?

Not really sure where to make suggestions at or if there is a place to have conversations about the game like a discord group or something but its a great game.

was wondering if there was another way to boost moral for the city other then building brewery's if you don't find a place with wine.

also is there a way to find resources after already discovered them maybe like icons.

is there a way to create outpost or another type of building to keep territories lit up or atleast make it to where if you have a settlement on the section it'll stay lit?

you can  build a monument too boost morale

Developer

There's a couple suggestions threads, and feel free to make your own as well. I've thought about making a discord group, but I'm not sure I have the time to manage that as well as the game.

As znuffy said you can build monuments. When fully upgraded they're a very efficient source of morale. If you have patches of fertile soil you can also build gardens.

Resources show up on the zoomed out map, but I like the idea of a "find a resource" window. Stellaris has an "expansion planner", and that sort of thing could work well in Bronze Age.

Towers are a good candidate for keeping vision throughout your territory.  They can also slow down attackers that pass through.

Deleted 1 year ago
Developer(+1)

I'll see what I can do. Probably cancelable upgrades, but also have the structure keep operating while being upgraded. That way the whole settlement doesn't shut down.

Deleted post

I've noticed a small bug, quite possibly to do with path finding. It seems if a admin building is not accessible by land (blocked by buildings/obstacles), and you try to settle settlers in that region, the computer will freeze up for a good minute or so, until the cursor is moved away from the region. Returning the cursor to the region will instantly freeze up the game again.

Developer

yep, sounds like a pathfinding bug, thanks

something i just noticed today that ships can not go under bridges if you build a bridge across a river any ships on trade route are cut off and glitch out as pathing no longer can find route is this a oversight or is bridges suppose to do that?

Developer

Bridges are supposed to block boats

ok thanks for the heads up i will remove bridges also i need to reset all the trade routes as the boats are all suck now going back and forth in an area my next question is once a bridge is built does that permanently cut off that water way as even with the bridge gone ships wont travel over the shallows any more? 

Developer

The boats should be able to pass over the shallows once the bridges are gone. The route the boats need to take might be too difficult of a problem for the pathfinder to solve. It does a bit of guessing to save on performance.

Perhaps try relocating the trade ports so they have a clearer path.

(-1)

why not just let boats go under bridges that would be a clever thing to add to the game with all the broken things you added recently  and give happiness back to monuments

(1 edit)

My game won't launch.

Yes I've downloaded the .net frame thing.

I've created a pastebin of the error report given by itch.io launcher. It's a bit long.
But I suspect what's on line 228 has something to do with it, involving my graphics card not recognizing hidef profile, or whatever?
https://pastebin.com/D9A4V6VE

If I can configure my game differently to not have this issue somehow, please let me know. Or whatever solution you can think of.

Developer (2 edits)

That looks like a change I'll have to make on my end. Doesn't seem to be a problem, though. I'll test it out and push out a patch shortly.


EDIT: Version 2.3.5 is out, which should address the issue.

Still doesn't work.
Now at the same place it says "Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Adapter 'NVIDIA GeForce GT 540M  ' does not support the Reach profile."
The full text output of the error file is here:
https://pastebin.com/ZMsZLwSa
It seems that indiegames like this have issues with my graphics card quite often, is there some setting I can change on my side, either with my system or with game configs, that will make it easier? For this game, specifically? Am I supposed to conclude that my graphics card is too outdated to run specifically games with pixellated 2D graphics? I mean idk

Developer

Honestly I have no idea.

The problem was on my end.
Sorry about that.
For some complicated reason a program was masking my graphics card, using a bit of software that acts like a driver, which would confuse my system for some programs trying to use the graphics card. I uninstalled the program and I can now run the game.
I'm now having a lot of fun playing your game.

Developer

I'm glad you got it working. 

Deleted 188 days ago

im having the same problem as the last guy i just get a black screen and i have no clue how to fix it ive tried everything and nothing seems to work

(+1)

https://i.imgur.com/y0jQCKH.png

When this caravan crosses from land onto the bridge when carrying resources, game freezes for a second.

Developer

I'll take a look, thanks.

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