I am working on a game where player will take a lonely journey to the edge of the Solar system in a slightly irritating company and will try to discover the source of an anomaly suspected of causing an appalling asteroids activity close to Earth.
Until then he will have to survive deep space dangers and learn the true meaning of inertia :)
I believe that games should not be played passively. So instead of
watching the story unfolding before your eyes take an action and make a
Lastly I've added new device to ship - to control asteroids and other objects in space. It works like this: