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Update (09.06.2017)

A topic by MOKKA created Jun 09, 2017 Views: 392
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Hi there!

The game's now out for a bit more than a week and let me just take the opportunity to thank everyone who has bought it so far. It's nice to see that people have an interest in something I spend 18 months on creating and it's even better to see that most seem to actually enjoy it.

I'm starting to feel a bit better, so I sat down and worked on another small update. I'm still a bit unsure on how to proceed further in the future. I do have some rough plans for bigger updates, but this will probably take some time. Until then I'm going to make sure that I adress whatever problems arise.

Anyway, here are the notes for today's update

  • Slowed down the speed of some enemy projectiles
  • Slowed down the animation speed of some enemies which hopefully makes it easier for you to hit them, while they're vulnerable
  • Slightly increased the speed in which you're climbing on ladders
  • If you've managed to complete two or more secret levels, even more enemies will appear

The first two changes address some of the feedback I've been getting and both should make the game a bit more forgiving (at least in some parts). Difficulty adjustment is something I probably still have to figure out for a while, so please bear with me as slowly make this game a bit more beginner friendly. I think both updates this week address the most glaring issues, but there still might be some work left.
To kind of balance this out, I tried to add a few more enemies that appear, after you've complete the secret levels. Those usually don't affect newer players, because it's very unlikey that they complete the stages that triggers them, but they should those of you a bit of an extra challenge, that are already at a higher level of play.

As always, let me know what you think, and let me know if you run into any problems. I've been getting some vague complaints from a few people that the controls seem to be bugging out sometimes, but right it's hard for me to figure out exactly what might cause them. So if you encounter any cases where your controls seemed to have stopped working, please let me know and maybe also tell me which type of controller you were using.

Again, thank you very much for your support.

Have a nice weekend.