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BUG(s?): UV Behavior inconsistent when SHIFT is pressed

A topic by BrainSlugs83 created Aug 18, 2020 Views: 101 Replies: 2
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Laying down the exact same tile, if I press shift, it keeps the original UVs versus if I don't press shift it gets the global UVs. -- Per your response on my other UV issue, it sounded like it should always just be global UVs.

Also, during preview (i.e. when I'm dragging a tile around, before clicking), it's also previewing it with its local UVs, instead of the global ones.

Here's a quick video showing both issues: https://imgur.com/a/0zvf3iE 

There you can see that even though I'm placing the same tile, at the same size, that some of them are not getting the global UVs (which is obvious because the scale is very different).

The shift bug is a major productivity killer -- because it means that I can't press shift to lay down the same tile multiple times in a row, unless I want bad UVs. -- Also the preview issue is annoying, because it previews the tile incorrectly.

Thanks for reporting! All of these issues will be fixed in the soon to be released 2.1.0 version which overhauls the UV mapping.

Nice! -- Thanks for the heads up. -- I will hold off on any further UV-centric bug reports for now. 馃檪