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After a thousand hours, my first game Battle Wizards is finally out!

A topic by Aldenwar created Aug 05, 2020 Views: 170
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(2 edits)

A bit over a year ago, I had a class in my game design school about Construct 3. I had always thought myself as just a visuals focused person going into the school. But with this engine I realised I could create my own actual game without knowing coding, and the ball got rolling. And now I both have a ready game in my name, and know what I really love is game design itself and coming up with a project as a whole.

Battle Wizards is a local multiplayer platform/party fighter, for up to 4 wizards at a time. The players take the role of quirky little wizards competing with each other as they learn various chaotic and crazy spells. Summon dragons, throw fireballs and shoot obliterating magical beams at your friends. Last wizard standing wins! 

The main focus of the game are the spells. There are 24 spells with their completely unique gameplay; these are not just recolored projectiles. Spells spawn randomly around the level, and up to 4 can be held at the same time. Rush to the spells before your opponents and unleash their devastating powers, but aim carefully! Each spell comes with only a single use. 

Along the spells, I focused on trying to create a small amount of very different levels with their own game mechanics. Shrine of the winds has a windy breeze making everything float, Magic forest has portals teleporting players and projectiles alike and hot gushes of the Lava cavern are sure to roast the uncareful. You can customise the spell selection yourself to create interesting combinations of maps and spells, keeping the game fresh for a long time! There is even a challenge with a special reward awaiting those that unlock all the spells...

Hope to see you dust off your wizard robes and join the fun! 

https://aldenwar.itch.io/battlewizards