🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

0.0.45.1 Sorcerer Update

A topic by jaggygames created May 29, 2017 Views: 51 Replies: 6
Viewing posts 1 to 3
Developer (Edited 1 time)

Hello! I've made some changes to the Sorcerer.

Here are the current card upgrades available for the Sorcerer. 

http://i.imgur.com/VkkRraM.png

Notable changes include improvements to the Summon Elemental skill and now Scorched enemies take extra damage from Frost skills (Blizzard). This should make it a bit easier to complete the Scorched stages. Fire Elementals are now also vulnerable to Blizzard (they're Fire after all!) but they now have a ranged skill so they can be kept out of the way.

After the tutorial, all 9 stages unlock so you can test to your heart's content!

Next up is a Barbarian, then the Cleric.

Any feedback on the changes would be appreciated!

0.0.45.1 [29.05.2017]

General

  • All levels unlocked for testing after the tutorial.
  • Increased level cap from 10 to 14.
  • Bosses now gain +1 Rage at the end of their turn.
  • Bosses now always use Rage ability at 3 Rage.
  • Scorched units are now weak to Frost skills.

Classes

  • The Sorcerer has been tweaked.

Arena

  • Mini bosses now have 15 health
  • There now is a Potion of Healing on the ground at the start of the Arena.
  • When an Arena stage is completed, AP and skills are refreshed.
(+1)
So I went through the new update and here is the feedback in no particular order:
  • The sorcerer feels much more durable and stronger now. I like it far better than before -- it doesn't feel squishy anymore. 
  • When I started the game out it asked me who I want to be, I chose the sorcerer but then suddenly saw I had about 136 or so gold. Not sure if that was intended or left over from a previous save I had. 
  • I love the idea of the arena! Absolutely love it. But the potion of healing didn't drop despite finishing the quest where it dropped. However a lot of gold sacks dropped. 
  • I like the new swap places ability but I haven't yet to solve that puzzle quest yet. 
  • The arena is definitely a money maker... I would watch out a bit when I release the game. I lasted 4 rounds with the sorcerer and got around 276 gold. 
  • Cerberus boss is now a breeze when playing as a sorcerer instead of it being near impossible before. 
  • Now fire damage does same damage on fire mobs and they get burn. I would suggest either reduce damage by 50% or eliminate burn. So they can't be burned. I wasn't able however to test whether burn damages them or heals them since they die fast and the boss already had burn on him (not by me) so I wasn't sure if it works or not. 

All in all, this is a pretty cool update and does give more survivability to the sorcerer class. At the beginning he does feel squishy but once you get burn heal + summon you can survive longer. Once you get burn heal + summon + ember you are pretty much a damage machine that doesn't die all that easily any more. 

Developer

Glad to hear the changes are moving things in the right direction!

When I started the game out it asked me who I want to be, I chose the sorcerer but then suddenly saw I had about 136 or so gold. Not sure if that was intended or left over from a previous save I had. 

I think maybe the HTML version now saves progress? I don't know. I'm not going to pretend to understand the HTML module hehe.

I love the idea of the arena! Absolutely love it. 

That's great! I wanted to bring it back from the previous version. They'll be leaderboards (when I figure them out) and it'll keep a record of your top score. Rarer items will also be unlocked through it.

But the potion of healing didn't drop despite finishing the quest where it dropped. 

Ah yea this is a bug. I changed the layout of the Arena and that removed the Potion spawning. It'll be in the next build.

I like the new swap places ability but I haven't yet to solve that puzzle quest yet. 

Excellent! I don't want them to be too easy ;)

Now fire damage does same damage on fire mobs and they get burn. I would suggest either reduce damage by 50% or eliminate burn. So they can't be burned. I wasn't able however to test whether burn damages them or heals them since they die fast and the boss already had burn on him (not by me) so I wasn't sure if it works or not. 

Burns do heal them for sure. I thought about reducing Fire damage to them but I feel that might be overkill even though it makes perfect sense thematically. Hmm.

Once you get burn heal + summon + ember you are pretty much a damage machine that doesn't die all that easily any more. 

Good to know! Just to note: Fire Elementals don't drop Embers to heal other units if they are destroyed by enemies. I'm hoping that rewards careful play. Thank you for taking a look! :D

They'll be leaderboards (when I figure them out) and it'll keep a record of your top score.

That sounds cool, looking forward to seeing that!

Burns do heal them for sure.

In that case no need to remove burn, since now you really need to think about what you are doing :D

Fire Elementals don't drop Embers to heal other units if they are destroyed by enemies

I don't think so. At least that is what I believe happened. I summoned a pet right after I got the upgrade. He was killed by the Cereberus boss and it spawned an ember. I used the ember and it healed me. If I recall correctly, this happened in the arena. 

Developer
I don't think so. At least that is what I believe happened. I summoned a pet right after I got the upgrade. He was killed by the Cereberus boss and it spawned an ember. I used the ember and it healed me. If I recall correctly, this happened in the arena. 

BUG ALERT. This is not intentional and has been fixed now. I'll add a small update in the next few days addressing this.

And there goes my survivability :P

Developer(+1)

Just gotta destroy your minions on your terms! ;D

Developer archived this topic