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Vadine: Bite-Man Out Now

A topic by douggames234 created May 27, 2017 Views: 5,803 Replies: 118
Viewing posts 35 to 54 of 114 · Next page · Previous page · First page · Last page

UPDATE MARCH 11th : I got some good responses from people playing my game at the event yesterday. I also got some  feedback from other game developers who also played through a couple of levels from the game. I have 1 new tester who is going to play through the game also.

UPDATE MARCH 13th : Along with showing the Vadine image next to your menu selection, I also changed the background color of the button as well. This will make menu navigation easier. I fixed everything according to the feedback I received at the event.

I'm going to play the game a couple more times, but I don't see anything else that needs to be fixed at the moment.

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UPDATE MARCH 16th: I changed how the knights look in the first level. I'm not planning to upload a new demo at this point in time though and there will be a couple of differences between the demo and the real game:


I'm starting to look into marketing as the game seems to be complete at this point. I don't have a release date planned yet.

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UPDATE MARCH 20th: Made some more nitpick changes to the game (nothing too major). I'm look into steamworks API and how it interacts with Unreal Engine 4.

UPDATE MARCH 29th: I created some achievements in steamworks and added the code for achievements in the game. I'm going to add an animation when the character is moving while crouching or shooting up. 


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UPDATE MARCH 31st: I added easter eggs in the game for my old art (in the 5th level on a table). I did the crouching and shooting up moving animations (it looked awkward before where the character was moving without any animation):


I also decided to redo the bear suit enemy on the 2nd level (I already have the blue knights and the regular pirates who have the same AI behavior), I will have this fixed in a week or two.

UPDATE April 6th:  I still seem to be tweaking the game to make it better. I made the credits scene a bit funnier and I improved the torture scenes in Level 5. I also changed the billboard for the menu (The sign that says Vadine:Bite-Man) : 



I'm going to start working on the bear enemy today.

UPDATE April 7th: I created the art for the bear enemy; I still need to change the behavior of this foe though. I also don't like the billboard I posted yesterday/ the hearts don't go with the blood.


UPDATE April 11th: The bear enemy continuously walks towards you and if he gets you he will walk backwards for a second and then come at you again. Also if you turn your back to him, he will chase after you quickly.  For the billboard I just made blood at the bottom instead of the hearts and I made the sky a bit brighter.

I'm going to work on images for steam and hopefully a new trailer this weekend!

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UPDATE April 14th:  I added some pictures to the  Steam store. I have 2 minor fixes I need to do with the game and I'll get to the trailer eventually.



UPDATE April 16th: I learned how to upload my game to steam and got it to install on my computer via steam. I still have a list of items to work on:

1. Create Trailer

2. Fix text blurriness

3.  Complete everything on store page

4. Finish all testing 

5. Start marketing

1-4 should be done by beginning of May

UPDATE April 17th:  Found some setbacks...

I need to create my own font as the ones being used seem to be licensed. I want to be as careful as possible that I don't use other peoples work, and I've been careful about this other than with the fonts I've used. I'm going to spend time on this instead of the trailer.

Also I didn't get achievements to work after I tried my game on steam, but I watched a tutorial on this and I think I know the solution.

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Update April 18th: Finished creating my own custom font and finally got an image I like for the billboard in the menu. Time to work on the trailer!

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Update April 26th: I'm going to delay the trailer. I found out my friends music is licensed so I might cut a deal or I need him to remix the songs. 

I'm about to work on Vadine: Origin Stories (which will have 2.5 levels and come out next year or early 2020)

Here is a gargoyle I create in the meantime:

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Update April 28th: I created my first twitter account: @VadineBiteMan   

You can follow me on here. I probably won't be super active with the account until I'm ready for marketing, which will happen after the trailer is done. I will also get an Instagram account.

I made some more graphical changes to the first level. I will focus on uploading a linux version of the game and then I will work on Vadine: Origin Stories.


Update May 2nd:  Vadine: Bite-Man is pretty much complete, I just need to wait to hear about my friends music. I tested the game hundreds of times and I don't see any bugs anymore.

I created the art for 2 members of the Forces of Good for Vadine: Origin Stories. I am going to take some of the Vadine:Bite-Man files and strip it down to make Vadine: Origin Stories. 

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Update May 5th:  I moved a checkpoint so its closer to the boss battle. I also changed the Title Screen (first screen that pops up):


The red balls above are animated and have a cool circle pattern. I am still waiting to hear back about the music.

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Update May 12th: I'm starting to create the sprites for Vadine as a child. So far the biggest hurdle is drawing the running animation which I have a part of it complete. Here is a early sample of my drawing (this might be changed):


In the next 2-3 weeks I should have a screenshot.

Update May 15th: Good news, I can use my friends "Turn It Up" soundtrack in my game, which is the main boss soundtrack I use.

Here is a link to the song:

I need confirmation on the other soundtrack, which I only use once in my game and I want to use it in my trailer. Also I'm still working on Vadine: Origin Stories in the meantime.

Update May 19th: I  just finished creating the art for the 20 steam achievements which will be in my game. I should get this working soon.


Also I created a gameplay trailer yesterday and I should have that posted tomorrow or the day after. I'll have 2 trailers.

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