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Vadine: Bite-Man Out Now

A topic by douggames234 created May 27, 2017 Views: 5,839 Replies: 118
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Hi fellow game devs and game enthusiasts,

You can check my game demo out here: Vadine Game Demo Itch.Io

I've been working on this game for about a year and a half. I'm currently working on putting sounds and fixing bugs on the last level, as well as creating the final boss of the game.

If anyone is interested you can play the demo and if you really want to be awesome you can tell me major bugs you find. I just released a fix today, which makes the main character play more smoothly (you couldn't move when crouching, jump to crouch immediately, etc.)

I also want to release a HTML5 browser version of the demo sometime down the road.

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October 30th: Vadine: Bite-Man is finished and can be played clicking below



UPDATE June 18th: I've almost finished created the final boss of the game, but there are still a bunch of bugs I need to fix in the last level. I'm hoping to get everything done for the last level by August and then roll out to Beta in October. Still a long way till I reach the end of this journey.

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UPDATE July 29th: Finally finished the last bosses. I was busy with some stuff going on in my life.

This guy in my second level is still having collision issues but I don't see any other enemies having issues at the moment (I should catch everything in Beta):


I'll keep posting updates.

UPDATE August 24th: I finished adding sounds to the last level and making sure everything works. I fixed some other bugs as well. I'm halfway through creating the credits sequence. Here is a screenshot:



Once I finish the credits I am thinking about changing the appearance of the health bar.


I'll give another update in a month (I should be close to releasing the game for my beta testers by then)

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Okay, I would just like to say that this game is AMAZING! Charming in its own way. I can definitely see the passion that went into it. That elevator music and Vadine dancing was a nice touch! The voice overs are also hilarious. Keep at it!

I didn't notice any bugs. I would say that having a power up to have a stronger attack would be a nice touch. Also, moving the healthbar from the top to the bottom of the screen would be good, right now it's distracting and takes away screen space that you are playing on.

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Thanks for playing  my demo Burnerknight Studios! It means a lot that you gave me some feedback and even enjoyed my game. 

I'll think about adding a stronger attack. I'm changing the appearance of the health bar so I'll try to move it to the bottom of the screen also and I'll see if it works.

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UPDATE September 4th: I just finished the credits sequence, which teases at having a sequel to Vadine: Bite Man!

 I will start fixing the health bars for Vadine and the bosses. I also need to fix the slime enemy, which is completely broken. I will keep testing and updating this log when I find issues.

UPDATE SEPTEMBER 9th: I removed some random gray color off of Vadine's boot when he is jumping:



I changed the HUD and I will test it out within the next 2 weeks. It looks sooo much better than what I had before! Health bars are on the bottom and are animated. Also I have a red border around the entire screen. I also removed the text "Health" which looked off. I'll post a video of it soon.

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UPDATE September 18th: I fixed some config files, increased the resolution of the game, and decreased the package size by 400 MB. I need to fix the sprites of a boss and change some voices I recorded (this will be complete by the next month).

Also I finally changed the HUD for my game. It was pretty ugly before but now I got a result I'm satisfied with. Watch the video below to see some new game footage with the HUD:

PS: The youtube video above goes to 1080p

Also next month or November I will push out version 3 of the demo so stay tuned!

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UPDATE OCTOBER 1st: The game is now playable with just the keyboard. Before the game was playable with only the keyboard + mouse and controller. Also players can navigate the menus with the keyboard as well. I fixed some other minor bugs as well.

 I'm testing the game for a couple more weeks and then I will send the whole game to friends who will test it out. This game is getting pretty close to being finished!



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UPDATE OCTOBER 15th: The game is now officially in beta. I've had one tester play through the whole game and got very positive feedback. He did find one issue with one of the boss battles and also a couple of very minor issues. I will send the whole game to other testers in the meantime.

He also recommended changing the character movement since when you turn around Vadine seems to stop. I increased the acceleration and decreased the speed to improve character movement. 

I can't wait to upload a new version of the demo to my page (I will do this after I get feedback from all the testers)!

UPDATE OCTOBER 28th: I finally added an automatic save system! There will be no save files in this game or the ability to save from the pause menu. When the character hits the checkpoint or begins a new level, the game will save. 


TODO:

I will release a new demo next week and change the images for this game!

I need to make the tutorial level appear before the menus once. I need to redo the controller menus (how to play this game and how the buttons are mapped)

I need to lock the levels until the user gets to the level.

I played it, apart from looking terrible it's also not very fun. I dunno, the physics, the level design.

But a lot of effort was put into it. So that's good.

Thanks for trying out Vadine. I’ll keep your comments in mind when I start creating a new game.

UPDATE NOVEMBER 5th: I posted a new version of the demo on Vadine Game Demo Itch.Io

This version includes a redesigned life bar and HUD, improved character movement (now Vadine doesn't make a complete stop when you want to turn around), and other miscellaneous improvements.

UPDATE NOVEMBER 20th: I completely redid the tutorial level. Also, now the game will start with the tutorial instead of going to the menu (it will only do this once though). I created business cards for my game today which I will hand out at the gaming event next month where I will present Vadine: Bite-Man.

I still have to fix some camera angles when the main character walks through a hallway that goes left instead of right. Also the slime enemy in the second level still has some issues that I haven't addressed due to more important issues with the game

Here is a picture of one of the tutorial helpers:

UPDATE DECEMBER 1st: The tutorial helpers and the camera angle fixes is in a newly uploaded version of the demo. Please try it out if you have the time!

The game is getting close to being complete but there are still some fine tuning and bug fixes. Right now I'm in mid beta.

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UPDATE DECEMBER 10th: I just showed my game at a gaming convention. I got a lot of positive feedback about the game in general. I had the first person other than me get through the entire game. Watching him play, I realized I especially need to make the last level much easier and provide more checkpoints and health items. 

UPDATE JANUARY 6TH: I nerfed the last stage. I'm making many minor changes to each level such as fixing stairs. Also I'm going to start the arduous task for fixing the audio so it doesn't play when the game is paused.

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UPDATE JANUARY 14TH: I finally fixed the audio issue mentioned in my last post. I also found another huge bug when pausing the game and the character is crouched (This bug exists in the demo right now). Currently I'm looking for final bugs this month through February before I can say this game is complete. Hopefully I can start the daunting process of marketing my game beginning of March.

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This game looks castlevania style, you are so dedicate for this game. I will try your game later~ ^^/

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Im finished play your demo,

The good point from this  game :

1. the game have many color and sound thats good.

2. Every enemy have dead animation and blood splatter

but I found something weird, when finish kill the boos on colloseum I meet the princess, but she die when I touch her. Lol.

Hi ZheroIsland, I'm glad you enjoyed my game! :) I was heavily influenced by Castlevania and Symphony of the Night is one of my favorite games.

In a lot of old games like Ghost and Goblins and Mario, the character rescues the princess, but I thought it would be funny if Vadine Killed the princess instead.

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Oh I love castlevania too, My favorite character is shanoa. 

 I created castlevania game on stencyl and published , you can play here http://www.stencyl.com/game/play/20601


Btw if you have any Idea for my horror game project, like ghost design, story, or something you can post here

https://itch.io/t/183034/chacrater-design-for-horror-game-updates

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