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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Old Bug Report Thread Sticky

A topic by Strive4Power created May 27, 2017 Views: 44,029 Replies: 616
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(1 edit)

1: 0.5.3.2c

2: Win10 x64

3: multiple "resource loading" failures at startup

4: unknown

5: although not game-breaking these errors seem to constantly occur right at startup causing the game to take a abnormally long time to launch.

i have reinstalled the game and this still occurs

EXEC PATHP??: E:\itchdotio\Games\Strive for Power\Strive 2.exe
EXEC PATHP??: E:\itchdotio\Games\Strive for Power\Strive 2.exe
EXEC PATHP??: E:\itchdotio\Games\Strive for Power\Strive 2.exe
DETECTED MONITORS: 2
Boot splash path: res://files/buttons/loading.png
ERROR: ImageLoader::load_image: Error opening file: res://files/buttons/abils/Attack.png
   At: core\io\image_loader.cpp:53
ERROR: Failed loading image: res://files/buttons/abils/Attack.png
   At: scene\io\resource_format_image.cpp:116
ERROR: Failed loading resource: res://files/buttons/abils/Attack.png
   At: core\io\resource_loader.cpp:210
ERROR: ImageLoader::load_image: Error opening file: res://files/buttons/abils/Attack2.png
   At: core\io\image_loader.cpp:53
ERROR: Failed loading image: res://files/buttons/abils/Attack2.png
   At: scene\io\resource_format_image.cpp:116
ERROR: Failed loading resource: res://files/buttons/abils/Attack2.png
   At: core\io\resource_loader.cpp:210
ERROR: ImageLoader::load_image: Error opening file: res://files/buttons/abils/Attack.png
   At: core\io\image_loader.cpp:53
ERROR: Failed loading image: res://files/buttons/abils/Attack.png
   At: scene\io\resource_format_image.cpp:116
ERROR: Failed loading resource: res://files/buttons/abils/Attack.png
   At: core\io\resource_loader.cpp:210
ERROR: ImageLoader::load_image: Error opening file: res://files/buttons/abils/Attack2.png
   At: core\io\image_loader.cpp:53
ERROR: Failed loading image: res://files/buttons/abils/Attack2.png
   At: scene\io\resource_format_image.cpp:116
ERROR: Failed loading resource: res://files/buttons/abils/Attack2.png
   At: core\io\resource_loader.cpp:210

5.3.3a on Windows

When a slave needs a specialization to advance in level, going to the guild to browse available specializations and canceling out of the specialization menu fulfills the requirement and the slave advances a level without actually having selected the specialization.

(1 edit)

1. v0.5.3.2c

2. Windows 7

3. Because of how encounters are coded, it seems that the only way to find Dragonkin or Seraphs or Gnomes is to attack slavers to steal their catch.

4. N/A

5. Not sure if bug or feature.

I've got a couple of bugs for version 0.5.3.2c on Linux 64-bit.


Bug #1: Game crashes with a segmentation fault when I try to change the underwear of a slave who isn't wearing any.

Reproduction: Remove a slave's underwear. Then try to put new underwear on them.

Related note: If I remove a slave's underwear then save, the save file says they're still wearing plain underwear but after loading the game shows them to have been de-underpantsed and it is impossible for me to put new underwear on them without getting an instant crash.


Bug #2: Lone Strangers in the mountains or the deep forest are sometimes announced as $race $child or $race monster $child instead of something like elf boy or harpy monster girl.

Reproduction: Go to the mountains or the deep area of the forest and proceed until such an encounter appears.

Related note: I haven't actually tested what happens if I fight one of these, so I don't know what happens then.

version 0.5.3.2c

Windows 10 x64

Regression potions do not work and generate error text in the console:

SCRIPT ERROR: trait: Invalid get index '(conflict:[]), (description:$name is still naive and can be swayed one way or another...

[color=aqua]Has room for changes and growth. [/color]), (effect:), (name:Pliable), (tags:[mental])' (on base: 'Dictionary').
          At: res://files/scripts/origins.gd:37
SCRIPT ERROR: slave.add_trait: Invalid get index 'name' (on base: 'Nil').
          At: res://globals.gd:665
SCRIPT ERROR: trait: Invalid get index '(conflict:[]), (description:Due to some circumstances, $name's mind reversed to infantile state. $He's barely capable of normal tasks, but $he's a lot more responsive to social training.

[color=aqua]Social jobs disabled. [/color]), (effect:(code:regressed)), (name:Regressed), (tags:[secondary, mental])' (on base: 'Dictionary').
          At: res://files/scripts/origins.gd:37
SCRIPT ERROR: slave.add_trait: Invalid get index 'name' (on base: 'Nil').
          At: res://globals.gd:665
         

Another bug for 5.3.2c Linux 64-bit:

Nympho training works exactly backwards. It increases the slave's energy usage for sex by 50% instead of reducing it.

after updating from 0.5.2.2 to 0.5.3.2c, it seems like all slaves in a save from a different version are broken. the sleeping conditions for all old slaves is "0" and can't be selected, their abilities and traits are blank, their occupation is missing, their inspect and customization tab are all default, their sexual action tab is reset and actions cannot be performed, and end of day report is blank and doesn't appear, even when set to always.

this happens when selecting a broken slave.


Saves from before 0.5.3.x versions are no longer supported.

(1 edit)

1: version 0.5.3.2c

2: win10 x64

3: Cali seems to be really horny.... i mean really REALLY HORNY

4: male or futa character, have Cali in your household with high obedience and/or loyalty, have Cali set to Your Bed with intimacy unlocked. (possibly "clingy" trait as well)

5: i am not sure if this is intentional or not but after unlocking Cali in one of my saves i had set her to My Bed to free up a private room.

eventually i got a headgirl notice that said "Cali appears to be pregnant." at first i didnt think much of it so i ignored it. eventually Cali gave birth and i had a new slave/servant aging. approximately 20 ingame days later i receive the message again "Cali appears to be pregnant."

this time i had not used the sexual tab on Cali prior so i was a little confused but shrugged it off.....

... ... ... ... ... ... this happened 5 more times and i was confused as i had not used intimacy with her at all prior to these.

i decided to do a little test.

loaded up a sandbox game, got Cali and did her mission like before, and through the supporter menu maxed everything but lust, set her in my bed again. unlocked intimacy, and proceded to skip days checking Cali's statistics as well as the secondary report on the end day screen each time... like before Cali would randomly get pregnant within 20-25 days of giving birth.

when looking at the secondary reports i noticed that each day would flip between "Cali keeps you company at night and you grew closer." and "Cali went down on you unable to calm her lust."

after this i checked with the other slaves i had and none of them have this problem. i even got a slave from Cali with almost the same stats and this didn't occur with her either.

-Zefyr

A non-virgin slave in your bed rolls impregnation if player has proper sexual equipment

The download page is currently unavailable for patreon members

The link has been changed recently. Check out latest post.

1. 0.5.3.3a 

2. Windows 7 Ultimate x64 (xDark)

3. Crash upon launching

4. Launching the program (Itch app)

5. https://pastebin.com/HyGHzNqG

Have you tried direct launch (with exe file)? It seems like there's some problem with your OS. Were you able to launch it without crashing previously?

I haven't been playing for a few version, so I can't tell how far back this bug started at. I was able to play it before the picture changed though, and maybe even a bit after the picture changed. I tried the exe, and the game crashes, but that's from the itch installation, i can try manual installation.


I'm not too sure what the problem could be, however.. Some of my other programs seem to be doing the same thing. [Sakura Fantasy, for example, which is installed on the same external hard drive] 

Yeah, seems to be an issue with your OS. I can suggest checking any weird installed programs. I've heard that some sound software can cause issues with the game.

Well, its not sound, least as far as I could tell since I removed my sounds completely. As for weird installed softwares, i'm not sure abotu those either, can't see anything in the list that i don't have an idea what it is. 

I also scanned my hardrive for bad sectors, and even attempted to run it from the desktop with a fresh itch.io download. 

I still don't understand what the issue is, or even why it seems to affect a lot of my visual novels.

outside.gd

win32/64

,green, ; appears incorrectly formatted and breaks bandage application, item is consumed; removed color call and script appears to work as intended.  Great little game btw!

if item.code == 'bandage':
if slave.effects.has('bandaged') == false:
get_parent().infotext(slave.dictionary("Bandage used on $name."))
slave.health += slave.stats.health_max/2.5
slave.add_effect(globals.effectdict.bandaged)
else:
get_parent().infotext(slave.dictionary("Bandage used on $name with reduced efficiency."))
slave.health += slave.stats.health_max/5

1. 0.5.5.3a (version #58310 (osx-public))

2. macOS 10.13.2 

3. Around day 11, with 7 residents, "Leave to Town" stopped working. Clicking the button or pressing C does nothing. 

4. Not sure how to replicate it, it just stopped working. 

5. Saved, closed the game, loaded the save, same thing. Now on day 76, still can't leave to town.

Can you provide a save file?

https://www.dropbox.com/s/2ufryqwy6su1t09/autosave?dl=0

Seems like an issue with equipped item you have on your character. Not even sure how that happened, but I'll try to figure.

Sounds good, man! Thanks for the help and happy Holidays! :)

1. 0.5.3.4a

2. win64

3. Food sometimes inreases even though it should have decreased

4. I tried testing this with a new game and bought 2 slaves causing the total daily food used to increase to 40. Sometimes whenever one of them has lack of courage  the total amount of food grew by what they brought plus 40, adding the daily food used. This happens whenever theyare foraging or hunting.

(1 edit)

A person (with no modifiers) consumes only 10 food per day (including yourself). I don't think its possible for this value to inverse. 

(2 edits)

Using 0.5.3.3a:

1. The farm in the mansion can't be accessed if you have yourself or a slave's description up. (Seems legit.)

2. The gear menu will stay on your screen if you switch to another slave. The menu will still be for the slave you brought the menu up for. The changes will be saved to the original slave. If you leave the mansion while the gear menu is up, the menu will still be there. Closing the menu will result in the background changing. None of the options are affected. (Still love that lacy underwear.)

3. After a while, the random events will only activate for the most current slave gotten. (I want my other slaves to still whine about being horny.)

4. Clingy slaves will still complain about wanting attention, even when they're being used in the farm. (It got annoying, so I sold them. That was after hunting a Tauros for 6 hours.) As a side note, they complained about not getting enough attention while they were on vacation, so they could unlock their potential. They are so persistent!

5. Guards for low reputation are beyond over powered. They can one shot a 40000 hp character that has 200 armor. (I screwed around with a save.)

6. Spamming the "End day" button will crash the game without fail. (You don't need to close the report.)

7. Lab assistant asks for a few days off and is granted said days, but the lab is still usable. (That's some vacation. They're needed so they're called back and they respond, without complaining.)

8. When finding more than one monster girl it appears as something like "You have found a lone rare $name" bla, bla, bla. The lone part is incorrect and the $name is a bit weird. (Gotta catch them all! I love them slime girls.)

9. The costumer requests can be refreshed if the save file is reloaded. This can easily be exploited. (Guilty...)

10. Sometimes when a trait is gained, the stats go up. If these stats are already maxed, they will add it to exceed the max. When these stats would be affected again, like with a job, the stat reverts to max. (I'm fine with that 100 courage, but let me keep that 125 wit. That way I know just how devoted that guy is. Look at him, learning more than he should. Kill him.)

11. Giving a male character a vagina and removing the dick will still cause it to say "he" and "his." (I even tried making the "mind-blowingly huge tits" lactate and hollowed out. What a weird guy.)

12. Characters will become bisexual if they're a male and a futa does frottage with them, or a female and a futa does tribalism without penalty for the same sex problem. (Preparing them boys to grow a hole.)

13. When I ran from a fight, the one slave was still there with 0 HP. (Way to keep going, buddy!) The next fight I encountered immediately killed him upon starting. (Never mind...)

14.  The interactions tab in the mansion can be used to start an orgy with anyone who unlocked intimacy, even if group wasn't unlocked for a single person. (Time to get some beers and some babes. WHY THE HELL ARE THERE GUYS IN THIS ORGY!?)

15. Changing the options to not be on the receiving end of sex after starting with it on, does absolutely nothing. (Sounds like life. I'm always on the receiving end of nothing but a punch to the face.)

I only was able to find this many bugs due to the fact the game kept me interested the entire time. Keep going! I'm going back to the game and fapping. (Goddammit! My tissues fell!)

Edits were made to fix typos!

I've been stuck on the main story since 0.5.2.2c, updated to 0.5.3.4a


Frostford Quest - Zoe requires 15 Nature's Essence, 5 Fluid Substance and 500 food. There isn't a way to put food into the party's  backpack nor does the game register that I have over 500 food in storage. Just keeps saying "You don't have everything Zoe asked for" despite me have the 15 Nature's Essence and 5 Fluid Substance in the party backpack.

You don't need to use party's backpack, just have it in mansion storage.

Thanks for the reply, but my mansion food upgrades are maxed and I have over 2900 food in storage. It just doesn't register that I have over the 500 food required for the quest.

Other ingredients should not be in backpack as well.

It's worked, thought I'd already tried it without them in the backpack, but I guess not.

Thanks a bunch for the assist.

version 0.5.3.4a

After completing the main story I'm able to talk to Melissa over and over again that also means she gives me each time 10 mansion upgrade points.

Is this meant to happen ?

Windows 10, version 0.5.3.4a

Continuous actions during Interaction persist between encounters, even though the participant(s) are no longer present.

I believe the ongoingactions dict is simply never cleared.

Deleted 212 days ago

1. Can you elaborate what steps you can use to recreate it? 
2. She should come back soon if you can't assign a new one
3. That means someone stole a bit, generally due to low obedience

Deleted 212 days ago
Deleted 1 year ago

Confirmed, just happened for me on Linux

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