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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Old Bug Report Thread Sticky

A topic by Strive4Power created May 27, 2017 Views: 44,029 Replies: 616
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(3 edits)

using strive-for-power-win64-public-v0.5.4.1e

1. in the slave guild's special requests, I sometimes get a request for a "drow". the problem is that they are called dark elves in the character sheet, so these missions are impossible to fulfil

2. weird stuff happens when casting domination on a newly captured slave. it says obedience ++ but it is stuck at 50. some time and effort needs to be spent breaking that 50 barrier before you can then cast a second dominate to push them to 100 obedience. which is fine if intended, but the feedback should be different. It shouldn't say obedient +++ if it didn't actually change obedience. Actually it will sometimes lower obedience when cast "successfully" and tell you obedience+++ but actually lowering it

Dark elves and drows are different races.

Newly captured slaves might have rebellious mood which caps their obedience

2. All (far as I can tell) newly captured slaves have a cap on their obedience. Give 'em a few days to a week and you'll get a notification that they've 'gotten used to their new servitude' or something similar. That's when you are allowed to get them to 100% obedience.

I treat all my slaves well. I never beat/dominate. I just scream at their faces when they start feeling a little rebellious. Aren't I nice? All my slaves love me. *screams at a slave that did  absolutely nothing wrong but was feeling a little unhappy with the luxury I provided* Love ya~! xP

(1 edit)

Thank you for explaining about the cap and and race difference. Where can I find drow? I am curious about the difference but I guess I will just look it up in game once i acquire a drow. Incidentally, I earlier reported that the race hyperlink only works in mansion and not when capturing people during adventuring. I can now say this also applies to slaver guild auctions. I can see the race name with an underline on it making it look click-able, but it is only click-able once i take them home

In regards to dominate, I never use it on my own slaves. only when farming mansion upgrade points... capture some slaves, dominate to rapidly get them over 90 obedience. now I can turn them in to the guild for points.

Although lately i stopped doing that, instead i just teleport between all the towns looking to match a slave being sold with a request being posted.

Incidentally there seems to be some sort of disconnect in terms of beauty. The average beauty seems to actually be between -20 and +20. 30s is actually uncommon. 40 is very rare. 50-60 ridiculously rare... I literally never saw anything higher than 63. missions often ask "average beauty, at least 40 / 50" or "pretty, at least 70". Which is not really doable with how low actual beauty scores are.

... unless temporal effects from beauty potions count? or maybe I am supposed to modify them in the lab to be more beautiful? even if that is the intent the naming scheme is a bit irking. using "average" to describe very rare beauties.

Also, "brothel needs a new whore" type missions ask for 25 lewdness. Using mind reading shows no such stat to exist... is it perhaps the lust stat? or is it a stat so hidden that even mind reading doesn't reveal it? (like toxicity, I have no idea how much toxicity anyone has... actually would be nice if the lab had an upgrade that let you examine toxicity levels)

For beauty, you can do a few things. First is the mixture, as you said, this is temporary, though. The next is the lab, where you can boost it permanently. And the last option is the Beauty Parlor facility where you can put tattoos on them. The nature tattoos increase beauty, but you only get a benefit from up to 3. I can't tell you if any of these count towards the quests, as I never actually do them. I generally just get my slaves to max Courage/Charm and set them to Public Entertainer. It's not a ridiculous amount of money, but it's enough that I can have a few set to that, 1 on cooking, and pretty much never need to worry about money. Since I don't use money too often, it builds up pretty well.

(2 edits)

Thank you. I will have to test if those methods count towards fulfilling such quests. I should note that I am not selling them for the money. By the time you have trained a slave to be loyal enough to sell like this they could make you a bunch of money from a job.

The reason I am selling them is for the mansion upgrade points. It doesn't matter how much money I have, I can't upgrade the mansion without upgrade points. which you only get from completing quests or selling a slave of over 90 obedience. I prefer the repeatable slave request mini quests since they give out more mansion points per slave

That's true. I just spam catch a few, scream at them until they like me, and then sell 'em. Easier than worrying about requirements for the missions. I don't generally want for points, plus a bit of story progression gives a pretty good number of points. And, finally,  you can, at a cost to reputation, sell slaves to Sebastion after you've properly unlocked his services. The don't have to be high obedience, but there is a requirement, as I've had him say they were too rebellious. But they seem to give the same points and I can sometimes sell 'em without any training at all. And reputation's pretty easy to gain. Vigilante night anyone?

Another suggestion, when mind reading it would be nice if it indicated both current value and maximum value on obedience

(1 edit)

During Yris's quest you need to use a specific potion... however, it only works if you left it at home, if you actually thought ahead and took the potion with you in your backpack, then it won't be detected by the game and won't be available for use in her quest.

(+1)

Ikr? Kinda funny to think of how it actually happens.

Yris: Just a sec, let me get ready (heads to other room)

Player: Ok, time to...Crap! I forgot it! *quickly dashes out to the portal, heads home, grabs potion, heads back through portal, into tavern, to the back room, uses potion, and relaxes just in time for Yris to walk out* You ready?

Yris: Yeah!...Why do you look so sweaty? You nervous~?

Player: Uh....yeah...let's go with that.

0.5.4.1e / MacOS 10.13.3

Game sometimes crashes when performing Mindread after combat.

(3 edits)

I don't think the changelog background is supposed to look like that in 0.5.5c. It seems the options menu has a similar problem.

When I sent Emily on vacation to level her up, her image was still showing.

  1. Game version
    5.5c
  2. Your OS or if you are playing web version
    64-bit windows 7
  3. Bug description
    the "end of day" button fails to work properly
    specifically, when I click the button food is consumed or added, gold from professions is added, health is regenerated, and all of the other things that change because of the end of a day change. 
    EXCEPT
    that no end of day  report is generated,
    the masters energy is not regenerated.
    and the game doesn't save
  4. (if complex)Way to replicate it
    I believe its replicated by expending all of your energy in combat or on an expedition.
    here is the last autosave before I noticed the issue
    https://www.4shared.com/file/z24S8YL3ca/autosave.html
    here is a manually saved file with this glitch
    https://www.4shared.com/file/eSi0WQN0ca/energy_glitch_test.html
  5. Any details you wish
    I like all the aesthetic and UI changes that have been made since the last iteration I played.
    can I have a combat system that runs on the numbers pad?
    I use my mouse with my left hand and its really awkward to use the number-row keys as hotkeys...

The thing is that one of your slaves equipped with an item which no longer exists. Try to go through them all to fix it. I'm not sure what causing it in first place though. 

I have unequipped all items from all slaves and the main character. error persists these error messages popped in as I did

https://www.4shared.com/file/DQR-K5IHei/energy_clitch_fix_attempt_2.html

Should be fixed now

awesome

(1 edit)

I got the same bug as Monotreeme

It's from  a new game in story mode

1. Game version

5.5c

2. Your OS or if you are playing 

windows 10 version 64-bit 

3. Bug description (from Monotreeme) + complemental information

"The "end of day" button fails to work properly specifically, when I click the button food is consumed or added, gold from professions is added, health is regenerated, and all of the other things that change because of the end of a day change.   EXCEPT that no end of day  report is generated,  the masters energy is not regenerated. and the game doesn't save".

 I can access the job report by clicking on the button near the finish day but the global report remains empty.

4. (if complex)Way to replicate it 

Not sure how to reproduce it. I was exploring the sea when I attacked a bandit camp, got my slaves KOed. I won the fight and retreated, on my way back I eated and rested (energy at zero at the end of battle) (It seems my supplies are at zero but it's still visible in the backpack at the mansion) 

Here is a save with the glitch :

https://mega.nz/#!83YACSYT!j3EGLvS2eI5eBDhJiK_I21cZrLsgPBwCxd81NMsDuNk

Here is the pic of the log screen when hitting End of Day button:

https://mega.nz/#!JjBm2AjY!C3vOScfya8z_4vGLHCthj7VdGs_sDd-KAxxeJnTNslM


=======================

I came across another bug, it's a duplication type of bug for consumable items

4. (if complex)Way to replicate it 

From your inventory send it to your backpack, for example a rope. Go to your backpack, click on the crate icon send it back to your inventory, THEN click on the bag icon, the rope will be visible again (with a value of zero) and click to send to your inventory, each time you click on it it adds to your inventory. It doesn't work for armor, weapons and clothes.

Here is a screen of the log screen :

https://mega.nz/#!xnZHGKjS!pPLVJcm6-ITcxBXe-ccKibPBrPrkcOLxScma_U9qRMY

First one should be fixed now. Thank you for reporting the second one.

another bug 
it seems I sometimes cannot un-equip the blue objects(enchanted?) to unequip them I have to sometimes equip a non-enchanted object in its place.
and sometimes the non-enchanted object leaves my inventory and is never seen again leaving the blue item where it was 

(10 edits)

"tries to look away, beginning to feel aroused in spite of herself as {^both of your:your} bodies entwine."
"quickly edging toward her peak as {^both of your:your} bodies entwine."
"You come across a pair of thugs bullying a bystrander." <-- bystrander -> bystander
"No, after I was kidnaped" <-- kidnaped -> kidnapped

When I rescued a bystander and asked for a material reward, they gave me a weapon and I'm 99.9% certain I added it to my backpack but when I checked, it was nowhere to be found (including in my storage). I had over 40 weight remaining so that's not it.
Edit: The weapon appears in the party inventory screen that shows after a fight, but not anywhere in the mansion. It's the blue aura(?) dagger that gives +4 speed.

When hovering over the Headgirl job while someone else is already assigned to it, the tooltip has no background and the text is black so it's hard to read.

When I chose to return Tia, I left to town and it said "Wimborn [Deep Area]".
After I went back for my reward, I chose to decline the gold but I didn't get any extra communal room beds.


  1. 0.5.5d (although this bug carried over from the last version through a save)
  2. Win64
  3. After capturing slaves and returning to mansion, slaves no longer show up
  4. ~~
  5. ~~


    Is there any clues in the console

    No, sorry, I accidentally deleted the save so I can't go back and check. I'll include the console in the future.

    (5 edits)

    I got the event where a slave shows up to your mansion and you can choose to keep them. Selecting the slave gives this error:
    SCRIPT ERROR: updatestats: Invalid get index 'person' (on base: 'Dictionary').
    At: res://files/scripts/slave_tab.gdc:815

    Some event from hunting where your slave brings back a lost person:
    "What would you like to do with $him?"
    Choosing to imprison them gives this error and they aren't added to your slaves:
    SCRIPT ERROR: captureslave: Invalid get index 'names' (on base: 'Dictionary').
    At: res://files/scripts/exploration.gdc:1151

    "She then continues with a slight change in tone.[/color]"
    "meet her in the same place as last time in 10 minutes.in 10 minutes to the"

    (7 edits)

    1.   0.5.5d

    2.   Win7 64bit

    3.    "The "end of day" button fails to work properly specifically, when I click the button food is consumed or added, gold from professions is added, health is regenerated, and all of the other things that change because of the end of a day change.   EXCEPT that no end of day  report is generated,  the masters energy is not regenerated. and the game doesn't save".

     I can access the job report by clicking on the button near the finish day but the global report remains empty.

    4.  I think I found the problem in my case and how to replicate

    At first i thought it depends on some "phantom" equip of captured slaves.  Some Gear Slot pictures dont show up under equip (I mean the grey char picture with the equip slots). This happens to all races, some work and others dont, even if there are same race (example Human).  But furter testing shows that´s not the problem which leads to the broken daily report. In my case it´s related to two specific race typs: Demons & Slimes.   As soon as I get a demon or slime slave inside the Mansion (except Jail), I get this broken daily report.  All other races seems to working fine, even if there is a missing equip slot picture.

    edit: the error show´s "Invalid get Index ´luxury´(on base: ´Nil´).  At: res://files/scripts/Mansion.gdc:791"

    edit 2: I´ve also  registered something strange in Mansion Upgrade Screen:    "Free Upgrade Points: 19.65601"  ??  .65601 ??

    I hope I could help - excuse the poor english, I´m not a native english speaker

    Have you tried updating to 0.5.5e?

    (1 edit)

    strange thing. Itch.io show´s still 0.5.5d on the site, but the downloaded S4P is 0.5.5e

    But unfortunately the daily report is still broken in my save as soon as a demon or slime joins from jail into the mansions other rooms.

    I try now to start a new game... hopefully this problem is only in my save (from 0.5.5c)

    btw. thanks, you made really a great game, I enjoy playing it

    (5 edits)

    1.  0.5.5e

    2.  Win7 64bit

    3. broken Daily Report

    4.  startet new game but unfortunately the report is still broken if I put a demon or slime somewhere else in the mansion than the jail.

    the error show´s:


    SCRIPT ERROR: person.count luxury: Invalid get index 'I41' (on base: 'Dictionary').

    At: res://globals.gdc:1180

    SCRIPT ERROR: _on_end_pressed: Invalid get index 'luxury' (on base: 'Nil'').

    At: res://files/scripts/Mansion.gdc:791


    Edit:  I tested some more. Maybe my first thought was correct, it seems that "phantom" gear is responsible for the the broken daily report. example: a nereid with missing gear screen (this one with the grey char pic and equip slots) leads to a broken daily report if the slave isnt inside the jail. A other nereid with functional gear screen dosnt lead to this bug. Unfortunately I got not a single demon or slime with working gear screen to test furter (only offspring). In my game (fresh startet with 0.5.5e) all arachna, demon, slime, lamia, harpy and partially some other races (goblin) wich I captured in the lands have a missing or broken gear screen and placed inside a mansion room (not Jail) gives the broken daily report. But in total -> missing gear screen -> broken daily report if inside a mansion room. I also found out that I can place or replace some gear on them (even if I´m not seeing it), EXEPT weapons. No matter if they are in jail or a mansion room. On the other hand, offspring of those "broken" slaves (tested with demons) works fine, functional gear screen and no broken daily report. 

    I hope this helps.

    1. 0.5.5e

    2. Linux 64-bit

    3. Several pieces of displayed text look like they got damaged by a global search-and-replace of "slave" with "person".

    4. Examples I've seen so far:

    The guild in Gorn is the "personr" guild.

    Branded slaves talk about being "your little person".

    (1 edit)

    v0.5.5e
    windows 10


    Ordered a dragonkin slave from Sebastian, once he was unlocked. The slave did not have a grade, being considered a "person" instead. After obtaining the slave, keeping her anywhere but jail caused the daily reports to be skipped. (Global, Job and Secondary). Food would still be added/consumed as well as gold changing, but I wouldn't actually get the menu to tell me what happened. As long as she was in jail, I'd get the reports as usual. Also, the slave caused an issue with scrolling through slaves in the gear menu. Had to manually move the order of the slaves so that they would appear near the top. It was further compounded when I got Ivran. Once I sold the glitched slave, it was all fine.

    Game version: 0.5.5e

    OS: Windows 10

    Went on a hunting trip with two slaves who needed to win a fight to upgrade.  Won the fight, captured one slave, put in jail.    Now when I end the day, I don't get the "how things went" dialogue.  I also cannot see my new slave in order to assign stuff to them, like the maid outfit.  Doesn't matter if she's in jail or communal, still can't see her.

    Haven't tried to replicate.

    If the new slave is a dragonkin, that might be it. They seem to be totally broken. Otherwise, if the slave doesn't have a grade and instead called "person", that seems to be the number one cause for my glitches. Try selling the slave you just got and if that fixes it.

    Not a dragonkin - she does have a grade of "person" though!

    So I sold her, but I still don't get the "how things went" dialogue at the end of the turn.

    0.5.6a
    trying to equip fairies with clothes fails to bring up the new menu with the shilouhette. selecting another race first doesn't change the picture when selecting fairy afterwards allows to eqip dresses but does not properly unequip them resulting in duplication of items.

    Quite weird. Is there anything in the console?

    On selection of fairy via gear

    SCRIPT ERROR: slavegear: Invalid get index 'Null' (on base: 'Dictionary').

       At: res://files/inventory.gdc:330. 

    Same error when trying to equip with clothing and also same error when unequiping clothing from another character.

    also same error when unequipping, hence duplicating from fairy by selecting character with same clothing fairy wears, then changing to fairy and unequiping without actually doing so. fairy only get's unequipped after unequipping different charakter with same clothing.

    Make sure you properly updated your game.

    (1 edit)

    Edit: best guess is that I was being derpy with the new interface. Please disregard

    v0.5.6a, Windows 7

    I'm having some odd potion behavior. I purchased a few potions to my backpack (beauty and hair dye), and used them on slaves I then traded/sold. A few days later, when I checked my backpack, they were still there. Not sure if they weren't properly used up in the first place (though they did disappear from the interface upon use), or if they were somehow refunded when I sold the slave. I'll try to test this further.

    (1 edit)

    Game version: 0.5.6a, Windows 10

    Bug: I'm going through a new story mode playthrough where I start in Gorn. After returning with some captured slaves, they don't show up at my mansion which is unlike my first playthrough at Winborn. I've tried it again around four times and the same thing happens, I capture some bandits who don't show up when I return. I don't prefer to quicksell as I'd like to see their stats first and see if any of them are worth keeping. Hope you can tell me what I should do, thanks!

    Do you have anything in the console?

    SCRIPT ERROR: _on_mansion_pressed: Invalid get index 'gear' (on base: 'String').
              At: res://files/scripts/Mansion.gdc:1643

    I have another bug to report. I started another game in Frostford which was doing well until my character stopped gaining energy. The window that pops up when you end a day doesn't show up either so I'm not sure if it's related. Here's the error on the console:

    SCRIPT ERROR: _on_end_pressed: Invalid get index 'I66' (on base: 'Dictionary').
              At: res://files/scripts/Mansion.gdc:492

    Based on the error, I'd say it might be an enchant on your gear that isn't working properly. I could be wrong, but I've had it happen before, though mine was an error that made fights not load properly. Check for any gear with bonuses and try removing them. With any luck, that might help. If not, then you'll need to wait for a response from the creator.

    I sold all my enchanted gear but with no luck :( I did see a new error on the console tho, I made another playthrough in Winborn which was going well until Chloe joined my household (didn't tamper with her antidote):

    SCRIPT ERROR: person.cour_set: Invalid get index 'person' (on base: 'Dictionary').
              At: res://globals.gdc:930
    SCRIPT ERROR: person.calculateluxury: Invalid get index 'person' (on base: 'Dictionary').
              At: res://globals.gdc:1190
    SCRIPT ERROR: _on_end_pressed: Invalid operands 'int' and 'Nil' in operator '<'.
              At: res://files/scripts/Mansion.gdc:795

    v0.5.6a, Windows 7

    No slaves I capture have any unspent stat points, even if they should. I just captured a level 11 lamia with no points banked.

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