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Speed-run Times Sticky

A topic by Nasheik created Jul 24, 2020 Views: 7,123 Replies: 206
Viewing posts 81 to 100 of 124 · Next page · Previous page · First page · Last page
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Took a lot of tries but I finally got sub 10. Credit to Uku without his sub 10 run I wouldn't have even thought it was possible lol

Glad to see everyone improving their times.

Developer(+1)

Quite proud of this one \o/

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135% of a second ahead of you!


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wow! You are god in this realm! 👁️

Water level speedruns! Yay!


(1 edit) (+2)

Got sub 30

Edit: improved fish PB


.

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New WR on snake still fighting for the perfect time. Still guessing 22ish

Yes

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Sub 20

claps!

V0.6

final a good time

Neat record

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I got a 177s on Snake. Well, looks like I'm not speedrunning this game.

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I know it's not the world record, but It's one of my first times doing the speedrun mode.

 v0.7.2

 Edit: got a ~minute long timesave

Edit 2 

The smoothness, Physics and Music took me the best speed time of 31 minutes. ❤️ Haha 👁️

Why does the audio I hear from the video different than on the website game...

Other than that, You're lucky to get an impressive Pig as how slow Snake and Toucan went.

Haha! Thanks uku1928. This was the original version submitted in gmtk gamejam2020. May it has got some changes since then. Or is something else the issue with audio? 👁️

I recognize the version you're playing as 0.3. Every update adds 1-2 new levels besides the post-game jam update.

Version 0.3 has 3 levels.

yes. Exactly.

Here you go. Enjoy All 10 together.

Duck WR 22.72 (V0.7+)


If you scroll up a little bit you will see a 22.4 second run for Duck. However, that run was performed before V0.7, back when the timer started on the first bounce. In 0.7, the timer begins on level start, adding over a second to the run. Unfortunately NVIDIA control panel failed to record the run properly. For some reason it caught almost none of the actual game but did record my mouse moving around. If you want to see it lmk and I will upload it to youtube to share it here.

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The Toucan speedrunner is back with a nasty trick!

I switched to mouse for more control over the stick. I angled my first 2 bounces as low as possible.

The nasty trick is: Upon doing the second bounce, I pause buffer so I can angle the stick upwards to get another bounce. That's an exploit I found.

Pause buffering again allows me to take the full vertical effect of the wind.

 *pause*  *pause*  

Other pauses were for control.

I also managed to get this route:


now we need to separate pause% and pause less%

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You asked for it! 

woah

Im thinking of making tas runs using macros soon...

That would be really interesting! Please do

Viewing posts 81 to 100 of 124 · Next page · Previous page · First page · Last page