boom WR
Bouncing Platformer · By
I haven't done this trick myself, so I don't know if it would work, but that last lift from the screen is probably losing you some seconds.
I reckon if you use the fan to lift yourself high enough, you could bounce off the right ceiling of the second-last screen to gain faster momentum downwards for that last screen, if that makes sense?
I've gotten slightly faster without using this, and the only other difference I've used to your video is using four bounces on the first screen to gain better momentum for the future, but i think the first trick would help better.
I tried start off by doing the first bounce as angled to the east as possible. This allows me to get more height off the 1st wind current, but it doesn't always work. To get more consistency, I do a "side bounce" (bouncing off the non-bouncy side) before the first actual bounce to get smaller upwards momentum off the first bounce.
Getting more height allows me to bounce off the ceiling for more speed, but I don't wanna go "out of control" which is why I get less height at the 2nd wind current because bouncing off the ceiling off in the east 2nd room is not my speedrun strategy.
3rd and 4th rooms seem to be the same, but at the 5th room, I do the "goodnameshavej" trick.
Sub ten on Toucan! Proud to achieve this.
Strategy: Pretty much the same strategy as my reply to post 49. One major difference is the 5th room.
Instead of bouncing upwards turning cw and using wind to keep myself from going too much east, I bounce a little bit to the left and turn ccw. This allows me to get more west momentum to stop my east momentum and it just seems faster this way.
If you scroll up a little bit you will see a 22.4 second run for Duck. However, that run was performed before V0.7, back when the timer started on the first bounce. In 0.7, the timer begins on level start, adding over a second to the run. Unfortunately NVIDIA control panel failed to record the run properly. For some reason it caught almost none of the actual game but did record my mouse moving around. If you want to see it lmk and I will upload it to youtube to share it here.
The Toucan speedrunner is back with a nasty trick!
I switched to mouse for more control over the stick. I angled my first 2 bounces as low as possible.
The nasty trick is: Upon doing the second bounce, I pause buffer so I can angle the stick upwards to get another bounce. That's an exploit I found.
Pause buffering again allows me to take the full vertical effect of the wind.
*pause* *pause*
Other pauses were for control.
I also managed to get this route:
The speedrun.com page is up! https://www.speedrun.com/cts
Join the Discord for more info and discussion: https://discord.gg/2bWKQAQ
I should probably say that the game now has a speedrun.com page https://www.speedrun.com/cts