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A 2D sandbox adventure from two Fable devs. · By PixelCount Studios

Feedback on Prototype v4

A topic by ashenhartkrie created May 25, 2017 Views: 330 Replies: 5
Viewing posts 1 to 3

Loving what I've seen so far. I feel a little held back by being a mouse/keypad user, especially as I use my laptop's trackpad and not an actual mouse. For example, when I was cooking I was unable to serve the meal since I apparently needed to hold down the LMB and then click RMB at the same time, which I can't do on a trackpad. 

The days feel a little short, even with finding the nightberries. I remember reading somewhere that it was about a 6 minute cycle? I think perhaps a 10 minute cycle might give a bit more time to explore and whatnot. Loving the more clear dig sites though, that was something that really confused me about v3.  

Two quick questions; One, is it possible to interact with the spirit sites in the prototype? and two, in the kickstarter the lowest tier says the estimated delivery is Dec 2017 for early access, but the rest say 2018. Which is correct?

This game is everything I've ever wanted and I'm super excited to see it progress! The art and design is very beautiful and I'm looking forward to spending more time in the game. 



Thanks for the feedback, we know we still have a way to go with the mouse/keyboard controls and it is super useful to get any feedback on specific issues like this, they were quite a new addition this year so still need some time to iterate on.  With the next update we'll be continuing to refine them and will take a look at the trackpad situation you mention!

Likely the next update we will lengthen the day cycle to see how it affects gameplay, it is something we need to find a good balance on and further in development it'll be interesting to see how it feels when you are living your life so to speak!

I'm not sure what you mean by the spirit sites?  If you mean the two areas with 'particles' coming off them then yes they have a purpose!  (in time we'll be making them more easy to understand as they are quite WIP in look and consequently how understandable they are...)

With the kickstarter tiers, the first one is referring to when we are aiming to have the early access version available in Dec 2017, the other tiers all have items that will likely coincide with the full release which we are currently targetting for Dec 2018.  Hopefully that makes sense?



Yeah I saw some people talking about a mini game and magic beans and for the life of me I can't figure out how to get there haha, guess I've still got some things to find. 

Thanks for the clarification on the release dates, that makes a lot more sense for sure! :)

mini game? you must offer a fish to the singing stone to unlock Dark Light which allow you to active the portal to the minigame area.

omggg thank you

but remember, you must switch on Dark Light mode by pressing Q until you saw the light from your lamp emits dark green light, then shine the light to the circle in middle of the stone ring to active it.