Seriously.
There's a lot you fall short of achieving in the combat design that would make it really strategic and thoughtful - feels "functional" in that regard right now - but you seriously achieved the vision of what you pitched, despite it being a weird set of mechanics. This feels a lot like a small prototype of a larger game, and I'm hoping you're going to come back to it some time soon.
Keep up the good work guys, and keep me posted. I'll be watching this one for updates! ;)