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"Select missile closest to cursor" button?

A topic by KaiaSky created Jun 13, 2020 Views: 47 Replies: 3
Viewing posts 1 to 2

First off, I love this game! The feeling of rotating the globe works really really well and the whole thing feels very fun to play, and when explosions chain and destroy a whole swathe of missiles it's just an amazing feeling.

A thing I kept finding myself wishing for while I was playing was a "select *this* missile" button, like how you can right click to select a specific silo. The left alt key always selects the same missile, and with space you often have to mash dozens of times before you reach the one you want a firing solution for. 

Obviously I have no idea how hard this is to implement or if it actually feels good in practice, so take this with a hefty grain of salt.

Developer

Thank you very much for your feedback! I really am happy you are enjoying it so far.

The feature you suggest was actually on my todo list right at the start! I may still consider including it, however I believe it would detract from the way the game is designed to be played. I decided against implementing it after trialling the two existing selection methods. I'll try explain:

The defence network technology cannot (for reasons uncovered later) directly target the ships or the bombs. Instead, we have to ask for the closest bomb, or cycle, and Manny's supervisor has to try to calculate the bomb's trajectory. It's not always perfect, but it's a good aide. Later on, her ability to do this might be compromised temporarily ;)

As the game progresses and gets a bit more hectic, there will be occasions where you need to take down a bomb and don't want to wait for a target helper. At this point, you will make your own guesstimate and can just fire a missile or two in the bomb's path. The idea is that after a few levels you will have learned the speed of the bombs and will be able to start predicting positions, which is very rewarding when you get a hit! 

Remember the speed boost which fires a faster missile, at the expense of more energy.
Early on in the game it doesn't matter too much, but my advice is to try get into a rhythm:

Select closest bomb. Fire.
Cycle to next. Fire.
Cycle to next. Fire.
...repeat until you notice a change in the bombs, perhaps some have changed trajectory.
Select closest bomb. Fire.
Cycle to next. Fire.
Cycle to next. Fire.
...repeat.

Tip 2: Take the bombs out as soon as you can. If you wait for them to be above your cities, you will be overwhelmed quickly.
When eventually the Tech (power-ups) start to get introduced, you will also have to learn when to time these, because your energy gets depleted fast.

I hope that helps! 

Thanks! I had a feeling it might have made the game too easy/simple. Good advice!!

Developer

No worries! Please consider rating my game if you like it, it really helps to generate more interest. 

Thanks