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BloodBlast VR

Cure disease at nano scale by shooting virus directly · By Kalinarm

Can you guys also make this Windows Mixed Reality compatible as well?

A topic by SonicLux Hedgeman created Jun 11, 2020 Views: 449 Replies: 11
Viewing posts 1 to 2

It'd be nice if you could make it WMR compatible too! Nice game by the way!

Developer

Hi ! Thanks for your feedback. I would like to bring the game to MR, but sadly I don’t have these kind of device for now. Maybe if I can borrow one :)

I mean, since Windows Mixed Reality uses Steam Vr it also uses Vive inputs, although they're a bit shuffled. So the thing that could be done here would be to put the inputs on the right parts, like making use of the joysticks they have and all that ^^

Developer

Haa ok. I misunderstood the question sorry :). Agree with you ! It’s just hard to do that for all devices, specially if you can’t try with. If you want to help, maybe you can do an input binding for my game with SteamVR, send me the file and I will include it in the release.

I could try, but it is kinda hard for me to do that, I don't understand the input binding menu very well, but I can give it a try. If I do manage to figure it out I'll let you know!

Developer(+1)

Big thanks ! Yeah it looks obscure at first sight, but my game has not many buttons. Feel free to ask here or on twitter if I can help you :)

can't get the wmr controllers to track in game either :[

Developer

Are controllers powered before you launch the game ? Is steam launched ?

Yeah, it's a samsung odyssey+. The headset tracks and displays just fine, but there's just no hands or pointers or anything to interact with. Even switching the binds didnt seem to work

seems adding a skeleton worked somewhat

Developer

Yeah, it’s the new OpenVR system : it needs a skeleton to place hands. Can you send me you controller config for this device, so I can put that by default on others samsung odyssey. Thanks for testing anyway. I hope you enjoy the game. An update will come soon !