The comment section was getting really large and unwieldy so I think this will be easier to read. Unfortunately itch.io treats comments and boards differently so all previous comments are hidden.
You can leave general feedback here, thanks.
Thanks a lot for the clarification. From what you describe it certainly sounds like the RNG is all over the place, I'll look into it.
Thanks! I'm glad you liked it.
As for the bug, yeah, some kind of screenshot of the location would be a big help if it's not too much trouble. Same goes for if you can replicate the issue. I'll try to get it to happen on my own as well.
Thanks a ton for taking the time to do this, I'll look into fixing it!
The difficulty is a work in progress, many people find it either too easy or too hard so I’m trying stuff out in order to address it. Do you mind if I ask what your total playtime was (just a guess is fine, I know there’s no in game timer)?
Good idea on the topic name.
I think it took me 3½ hours to play through everything. Not sure, logs can lie, and I spent a fair bit of time running around trying to intentionally loose to all the different enemies, just to see who had defeat-scenes done and how.
Was surprised to see so many 'cute' scenes. Was expecting only/mainly porn. Definitely approve of that.
(Example, the 'calm' enemy in the ice area, or the naga, out of the top of my head.)
It's a good idea to try low the drop rate from dullaham with the stregth fruit ,the octopus with lewd paper and the ice girl with the defese leaf,with the ability to increase the drop and the second clothe you easily cam get those stats too high that you kill amoust every enemy one hit except bosses end take a damage smaller than the recovery ability heals you and the lust ability recovery so many LP the you can heal your self any time you need in 3 hours i was able to reach 50 in each status .
But the game is too good so far keep with the good work
-I’m currently playing around with difficulty settings, though I’d prefer one set experience. They may or may not make it into the game.
-XP system won’t change, but I will be changing the +1HP from every enemy, once you’re much stronger than a monster it will no longer give you HP, so it should be more balanced.
-Managing LP is a main part of the game, it’s not something you should be forgetting about. I think a third resource will be confusing to most.
-There’s a save point on almost every floor, for a dungeon crawler this one is actually very forgiving when it comes to saving. In my current version there’s an easy mode that allows for saving anywhere, but like I said I’m not sure if difficulty modes will stay in the game
-I’ll try to add some flavour text for story and such, but since this is a one person project some stuff is going to have to sacrificed, I’m not a very good story teller either.
-There will be 5 costumes in total.
Thanks for the feedback!
Hey, thank you very much.
-Being able to counter while naked is intentional just like in offensive and normal stance.
-Do you mean continue the game even after you lose? It’s something I can consider if I keep an easy mode in the game.
-I’ll look into this, but there will be eventually be a gallery that will let you view them when you want.
-She has 5 costumes so sadly there won’t be multiple levels of clothing damage, it would be too many sprites to edit.
Thanks for taking the time to post.
Wow, thank you so much.
The game really does need for you to use all the tools you have available, especially early on. I can see why not using defensive stance would cause trouble, but yes it is a little strong now and may get nerfed somewhat, at least it’s damage reduction.
Heal use to only be a 1 time use after every battle, right now there’s no real penalty for walking into traps but that will change so they will be more threatening.
It’s sounds like you were using the stances as they were intended. Lewd stance can be helpful against enemies that won’t give you LP and more of them will be put in the game, you’re not meant to stay in it, just get your LP and get out kind of thing.
Your thoughts on the skills are helpful, and yes the sticky debuff will only have an effect on physical based skills, so yell will still be useful. I agree that heat is way too strong at the moment, the LP cost will likely be increased so it will act as an emergency move more than anything.
She’s going to get 2 more outfits in the final game that appear later on, you’ll also be able to upgrade them.
I’m really glad you like it so much.
Oh, you're right about the lewd stance; I don't know how I forgot about the enemies that don't give LP. My memory is super bad, but I think there was a boss that gave little to no LP, which I -did- use the lewd stance for.
I really like the idea of being able to upgrade outfits! I love different option for clothes in games, but it's not too common because of the amount of work it takes.
Thanks for the quick reply, and good luck with the next version of the game! I'll be looking forward to it. ^-^
You don’t need to step on every tile to map 100%, you can press X to use wait which will map the tiles next to you. I do have plans to expand on being nude through upgrades in the future.
Thanks, that means a lot. Few reasons for not being on patreon:
-The game is already pretty far into development and it probably wouldn’t be used for very long if I made one, people may also see it as sleazy to suddenly make one since everything up until now hasn’t been paywalled.
-I’m one person and can’t guarantee consistency in terms of releases, I’d have to use per update which isn’t much different than here. It’s just that people have the option to opt out on itch. You’re right that patreon would be better for feedback, since anyone contributing probably cares to do so, but again I’d expect a pretty huge backlash if I only released any further updates to people paying.
-I don’t have anything to offer in terms of rewards other than updates, which again I’ve been giving out as a pay what you want.
I’m not opposed to it but with how this game started as a small project that I didn’t expect to get this big, and with how I’ve handled development up to this point, I’ve backed myself into a corner considering patreon.
Fair enough, and I respect your stance but I don't really think you'd get much backlash. Most small team/one man games like this aren't even as good as your game and are making mad bucks on patreon. You don't need rewards per say and you have the option to have public updates VS paid ones so you could continue to give people info updates for free but anyone wanting a newer version of the game would have to pay maybe $5 or something, I don't think many people would mind personally but that's just me. I just don't think you're getting the credit you deserve for your work and because people have the option to get it for free, I don't see many people like me willing to pay when they don't have to. Maybe run a poll or something and see what the majority feel, if everyone says no, then there's your answer. Either way, keep up the good work.
that's some good feedback, I don't agree with everything but there's some good suggestions here.
Hey! Thank you very much for the support and feedback.
Yes I’m still working on the difficulty, just as many find it easy there are also those that found the game too difficult, so I need to find a balance.
-I agree that defensive stance is way too strong right now, if the player levels up enough and chooses to stay in it they will be able to breeze through the game. I’m considering a reduction in the healing it gives you, same for the healing from regen. I also want to try testing regen only activating when in defensive stance, but that’s for later balance testing.
-Funny enough I considered making items even more abundant, but the adventure outfit seems to do that as is. The drop rates are high because of the little amount of items you are able to carry, that way the player is often faced with decisions on what to use or save. Perhaps some items are too strong so this is something I’ll consider changing.
-There will be more status effects!
-Some monsters will appear in groups, but they will still be considered one enemy. To have multiple targets and play with gangbang scenes would be a massive amount of work that is way out of scope.
-Instead of limiting the players options depending on the stance they’re in, I’ll look into reducing/enhancing the effectiveness of certain moves depending on stances, for example making it so uppercut only increases strength if in offensive stance and so on.
-I’m still working on the bosses, there will likely be more to them in later versions.
-The increase to max HP after every battle will probably be adjusted, I’m going to try tapering it off as you get much stronger than an enemy to prevent such easy grinding.
How explicit things will get? Can’t say for sure, I decide to keep more “hardcore” stuff towards the end but I kind of like the level of lewdness.
Glad to see balance changes for stances are on your to-do list.
Huh, I guess you are right in terms of how items are working out. I guess I never took into consideration about the 5 item limit for balancing, but since items were almost always appearing after I got the adventure outfit, it never crossed my mind.
It's good to know that status effects will be more abundant.
Oh! That's basically what I meant when I talked about multiple monsters showing up at once. The way you did it with the worms was the general idea I was thinking about. Basically just add more enemies that show up in pairs/groups. I guess my wording was confusing. Sorry about that!
Actually, if you plan on holding off the more hardcore scenes for later on into the game, that's perfectly fine by me. Gives the players more of an incentive to finish the game, and makes it that much sweeter.
BTW: Love the detailed patch notes. Keep it up!