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Bitsy Game Maker

Make little games, worlds, and stories! · By Adam Le Doux

More Frames in Animations

A topic by Braedon created May 17, 2017 Views: 173 Replies: 5
Viewing posts 1 to 4

It would be so nice if there were at least four frames to animate the sprites. Would this be doable?

thanks for the suggestion! one of the goals of Bitsy is to keep things constrained, which is the reason I limited animations to 2 frames. it makes it so you don't have to worry too much about getting super detailed. for those reasons I don't see this happening soon. (that said, I want Bitsy to be useful so if it seems like this constraint causes many people problems I would reconsider.) also, do you mind telling me what you wanted to animate that needed more than 2 frames? it's helpful to understand what people's goals are.

It wouldn't change the number of frames but something that would be nice in regards to the animation is if the avatar could be set to only animate when it moved. Basically, having it switch between frame 1 and 2 each time it is moved into a new square on the grid. This would make it possible to add walking animations without the avatar constantly walking on the spot whenever the player stops.

Both ways of animating have different advantages of course, so having a selection box (say "looping", and "walking") on the avatar tool so users can select which type of animation they want to use would be neat.

(+1)

yes, I'd like to do something like that. another related though I had would be to have the option for the avatar "sliding" between grid spots instead of "hopping" instantaneously like it does now - it could animate during that transition potentially.

You could make an option on how many frames someone wants. And can you also make a way to have changeable sprites for the character?

I'm still unsure about multiple frames. I like the idea of changing sprites for the character though!