This is a WebGL port of an old jam game (Global Game Jam 2014).
The theme was "We don't see things as they are, we see them as we are". We got inspired by the seeing/not seeing part and made a game where you only see things close to where you are, and close to where you've died.
It has just four levels, but the last one is quite tough.
https://jhelsing.itch.io/prometheus
It's a short game, an old game, and a simple game, but I'm still quite proud of it :)