Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Are accessibilty and difficulty okay?

A topic by H.A.R.D.Games created May 20, 2020 Views: 331 Replies: 4
Viewing posts 1 to 2

Hello.

I am at the final stage of completing my Arcade / Action / Retro game BABU, that is currently in Beta state.

Because it seems a bit different in concept I would really appreciate a 2nd or 3rd opinion. Especially before adding the rest of levels.

https://hardgames.itch.io/babu

Is it accessible enough? Meaning, one can understand what the player has to do?

Does it become too difficult after the first minute / few levels? (Yes it can be pretty fast completed in the beginning)

Thank you very much for taking the time testing it.

Sorry if your controller does not work. There are so many out there and I have only 2 at home. But Keyboard always works.

(+2)

on my phone at the minute so cant give the game a go unfortunately.  

But something ive come to understand recently while developing my own game is that you are the single best player in the world of your game.  So if you find something difficult or fustrating, mere mortals playing your game will stand next to no chance of beating it.


I will have to give your game ago when im back at my pc!!  :)

Thank you for caring. :)

I alreay made it a lot easier but I am not sure if that is enough - or too much. One should not beat the game in one or two runs, not even with just 10 levels right now. And I have no clue if the controls are confusing. I wrote keyboard controls ingame but controllers are something else.

So I am just waiting for a bit of feedback now.

(+1)

Replaying all of the levels does tend to become tedious after the second or so death; a bit more replayability would be nice.

(+1)

Good to know. I will change the auto-save to every 2 or 3 levels then.

Thank you for taking the time :)