🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

0.8.1 - They Wait

A topic by Doborog Games created 160 days ago Views: 275 Replies: 4
Viewing posts 1 to 2
(Edited 1 time) (+1)

It has been a week since the Level Editor was released!
The workshop now has 1500 items in it. Wow!

Update time!

Today we're releasing a small update reacting to feedback from all the wonderful people making levels!
It fixes a ton of bugs and introduces some fun new features.

Trigger Zones!

Now you can make enemies not blindly rush at you as soon as you exit the elevator.
Make them wait until you reach them before activating.

Screen Shot 2017-05-12 at 10.49.17 AM

Moving Platforms - Very Configurable!

You want to do cool stuff with Moving Platforms? Now you can!
By combining moving platforms with trigger zones you can make all kinds of wonderful things.

Elevators, traps, doors, sinking pillars, self-assembling levels, hyper-mazes! You tell us.

Screen Shot 2017-05-12 at 10.57.08 AM

If the number of settings seem overwhelming it's because SO IS YOUR POWER!!!!
The default settings just move it back and forth, just like before!

New Challenge: They Wait

To showcase what is possible with the new update we made a neat 5-level challenge, released via workshop!
The death robots are waiting for you, human!

theywait5

theywait3

Dialogue Randomizer

Need inspiration for what level to make? Press the little random button!

randomizer

Tags, tags, tags!

Levels uploaded from this update will be tagged with their commentator description.
Now it is easy to find all levels with cats!

Screen Shot 2017-05-12 at 11.26.32 AM

Other changes!

  • Primitives folder renamed to Basics
  • Ramp added to Basics folder! Magically looks good when you scale it.
  • Tool keyboard shortcuts changed: d,m,r,s ---> 1,2,3,4
  • Return to Level Editor - No need to go via main menu after play testing!
  • Bug fixes - We fixed a ton of bugs! Yay!

Now what?

We're going to make one more update in the next couple of weeks to get even more awesome features into the Level Editor!

Let us know if you have ideas for improving the Level Editor in the forums or jump into one of Erik's twitch streams to see the next update being created live before your eyes!

Also: CHECK OUT ALL THE WORKSHOP LEVELS!!! :D
Rate the ones you like and leave a comment for the creators!

(+1)

Wait, could we possibly make stealth-based levels by using robot triggers? Cuz that would be awesome.

(+1)

You might be able to make some sort of approximation. The robots don't react to being cut if they have a trigger area, so it's a bit of a blunt instrument.

(Edited 1 time) (+1)

Welp, update idea? ;) Maybe robots having an area of sight and having an option for them to patrol or only chase after the player if they are on that area?


PS ;)

(+1)

but one of the lines in endless is that they made sure your robot has a limited field of sight and only three primary colors so it's implied that the enemies have 360 view range :/