First of all I hope all of you are in good health. It's a bit of a scary time but we're all in it together. Make sure to keep yourself and your loved ones sanitized and try to minimize contact outside. Wish you all good health!
Today I wanted to take some time to share something with you all which I think might be interesting for some of you. Sitting on a lot of old alpha footage videos which I recorded during development, I wanted to put them together in a blog post ever since way back when. I finally managed to do just that and felt it was the right time to share them here.
I go over some of the thoughts that went into my decision making regarding gameplay and showing through footage what the first iterations of the object scanner looked like for instance. What content was cut and early work in progress footage from early levels that ultimately got re-made.
As you may know, development on the game wasn't without its set backs but not too long from now the game managed to get a score of 90 right here on Steam and I've been incredibly happy with having managed that. Thank you all for that, btw.
One of the fun things from having such a long and formative development cycle is that, when recorded, I ended up with all this old footage which I fondly look back on, not without cringing here and there of course. I did not meant for any of this to be released when I made these videos. Most of them were for internal showcasing progress to the rest and getting feedback but right now they serve as a historical preservation of our work.
As such I compiled all the videos and accompanied them with text written in a (long) blog format over at the STARDROP website. So, if you're keen to wanting to know what the heck I'm talking about then look no further and take a gander over at the
STARDROP Production Report
I feel like a broken record but I do have more planned for STARDROP. I promised more missions but it's simply not in the cards in the near future. I do have two other projects in the works. The first is really nothing like STARDROP at all and the other is something that I haven't fully committed to.
The goal is to ultimately do a STARDROP remaster which will allow me to properly future proof the game and be able to work off of that. Basically the new project is created with that in mind. Where I recreate all the mechanics and features from STARDROP and add in completely new ones so that I can branch off from that and create completely new experiences. I'd be able to add in gun play if I wanted, survival mechanics and of course, STARDROP gameplay. But this takes time of course and my resources are scarce but as always I try to keep you, the community, as much in the loop as possible trying not to promise anything either at the same time.
Anyway, I hope this was at the very least informal. I gotten some minor bugs being reported and will try to find some time to address them. As it stands the game has been holding up incredibly well which has always been the ultimate goal.
Thank you for reading and let me know what you guys thought of the production report.
Joure & Team V