Excellent game... Actually it's more than a game :-) Tested, and truly enjoyed!
Holdover from moving from COMMENTS to FORUM system. Locked because it has become an unwieldy catch-all topic. Please feel free to open a new thread instead.
Thank you! Very happy to hear it. I just ran another playtest session and collected a lot of cool and useful feedback. An update will be incoming in a few weeks. Want to collect more stuff!
I posted a picture of our settlement on Tweeter. I might create a polished map of it on Inkarnate. If you are interested in my feedback I could give it via e-mail...
Man! That looks super dope! Please do send your thoughts! Did you run Ex Novo solo?
I've already collected a bunch and as said, we're planning to revisit the rules later this month. Just want to collect some feedback first.
Hi Martin, thanks but it's just a humble first try! :-) No I didn't go solo: we were with my wife and her daughter (15 yo). They are not found of indy/board-games like I am, but do appreciate some 'mainstream', classical or simple/middle complex board-games (Mah-Jong, Takenoko, Scrabble to name a few). The interesting thing is that they both appreciated the process of creation, despite the fact that the game is rather low paced and that there are no competitive goals. All in all, we had a great time building this together. I'll write you an email with my thoughts. Again, congratulations for this great piece of work!
Oh, this looks absolutely brilliant! Thank you !
You're too kind :-). As I said in the post above, we had a great time with ExNovo. I surely will experiment further with the rules. Congratulations! And thank you for this great work.
And this is how it ended.
Hello! Sorry for the belated response; it's Konstantinos and I absolutely love the map you came up with. Also, though a rarity having 2 factions and 1 district is actually possible, and, besides, Ex Novo not being a competitive game always allows a bit of freedom when it comes to interpreting rules.
Thanks so much for trying out little game though :)
To follow up: Konstantinos is right, that you generally end up with more than 1 district, unless you're aiming for a very small village.
However at the start of the game (after founding, before development) it is in fact pretty much the norm. You always start with only 1 district and between 1 and 3 factions.
And the Warfare (111-166) is not a typo. The event table goes from 111 to 666 but every first digit has its own theme. 111-166 is Warfare, 211-266 is Politics etc...
But the one about village is right. Good catch!
And lastly: Great drawing!
Why, thank you so very much; hope you enjoy crafting your cities, and please do let us know how things went!
Thank *you*, and you'll be intrigued to know that my PhD is for the most part in (urban, unavoidably) geography! Really appreciate the kind words and would be fascinated to see what you come up with :)
Whoa, hello Senior! My focus is on cultural geography via popular multimedia (I'm a wimp at physical geog) and I'll for sure share what we come up with! More power to you and yours!
Same deal, saw it on Dicebreaker. I'm extremely short on money thanks to a huge shift in my finances starting this month, but I'm in the process of sorting through which of the many games I've been curious about that I want to buy with my budget, and Ex Novo is now right near the top of that list. I expect I'll be buying it soon.
Thank you, and really looking forward to your input; and your creations!
Yes! Share your cities! I love seeing maps :D
Finally got around to trying this out. Ran it solo and it's a bit of a mess (with a few placeholder names) and I bent and outright broke some rules since I realized that I was building the history of a small city with the resources of a town. But it was a blast and I will be doing it a lot in the coming weeks.
That's wonderful to hear! And thanks a ton for sharing the delightfully serene, uhm, (checks history books) West Arandia!
Did each regime change the town's name btw?
Yeah - it started as a military research base, was the subject of a revolution from the growing Free Trade Alliance in it's economic sectors, then the very next year the Royal Guard was sent in to quash the secession - so things are somewhat tense on the streets currently, and the name of the city changes depending on who you ask!
Why, thanks a ton fro the kind words, and for giving our little city builder a go! If this is your rough try, we can't wait to see what you come up with next!
My guess is it's "roughly a quarter of the total map space". That's how I interpreted it.
Then the entry for 'Hills' fills the entire map I guess?
Oh damn, that's a good point. My other guess would be "a zone created by the lines your drew". In fact, a deeper search of the book I did just now found me this:
If you have relatively equally sized quadrants
you can consider them to have an area of about 1
That definitely seems to imply that a quadrant is meant to be one of the zones formed during step 1.3.
Sorry for this... a quadrant is the older name for regions. Seems to have remained in a few entries; will be fixing this in the next update :)
Wish you could realize how happy this makes us! Thank you, really, and here's to the lovely city of Vixenwood!
Hey, and thanks so much for using Ex Novo to enrich your RPG campaign; really do hope it will help you!
As for the question, well, there isn't a specific rule in place, but I would argue that the faction probably remains in play, albeit completely powerless. If though --narratively speaking-- it'd be more appropriate to have it vanish I'd say go with that instead.
Either way it really is up to you to decide what feels right. playing loose with the rules is part of the experience anyway :)
Thanks a ton for the kind words, the support, and above all the shadowy cults of Riverwood :)
Hehe. Yeah, you have to be open to discover the city. It can turn out really surprisingly. Happy to hear you managed to make Ex Novo work for a space station! We did some cyberpunk and sci-fi colony tests on our end and found that it works really well. Something as constrained as a space station might be tricky, but good job!
As for the rules: Yeah, removing the landmark does not remove the faction. It may have story consequences tho as these factions have no "headquarter" anymore. Also change something generally refers to district/resource/landmark but to be honest, that was perfectly fine!
Thanks for sharing!
That does not give a lot of information, to help.
If you mean you don't understand 'entry' means, for example in 'explain how that entry relates to the current situation' or in 'Pick an entry from the Scale-Size table', than I can tell you, you are overthinking it.
I'm not one of the creators, but I'm willing to provide some pointers, if you can specify what you don't understand.
Still, in the ExNovo_1-1.pdf, there is an example starting from page 12. That could give you some pointers.
Hey Naghan, Smoky82. I'll be happy to help - and update the text to clarify things. To that end it would be helpful to know what exactly is confusing or unclear.
In this case, entry simply is the word entry, not a game term. It refers to an entry in a table. Each table consists of multiple entries linked to numbers. I'm not a native speaker so if there's another word that would be more easily understood, do let me know!
let us know how it goes! Also do pay special attention to the rules for power. They seem to be a bit intuitive. At least that's what I get from watching some YouTube playthroughs and we're considering some overhauls. If you have some feedback there, please let us know!
I had a blast and am very happy with how my city turned out. The development phase creating a real history is exactly what I wanted, though the power didn't come into any of my rolls; my city had a lot of hardships: predators, famine, pirates. I spent a lot of time losing and gaining resources. One thing that did happen was the famine had me remove a district when I only had one district. I wasn't sure what to do at that point. I just took a phase for natural growth and considered the district loss/growth a wash and moved on. Again, very happy. Thank you!
Heh. Yeah, that's an interesting corner case with the district. I think your way of resolving it is perfect. You could also go differently and say the city was extinguished, and then with the next "natural growth" you just have people coming in to claim the ruins :D
That's just what Ex Novo is meant for! I hope you enjoy building. Also I can really recommend playing with others as that adds a whole dimension to the game that I really enjoy.
*a moment of somber silence for the toppled theocracy*
Thanks so much for sharing this! A crucial tip indeed, and also the kind of story we love hearing :)
yes, you only add tokens to the city when a district is added or made more dense. This can happen during events, during the natural growth part of the event turn or in the topping out phase.
It is possible to have multiple factions and only one "citizen token" for power to go around. Then they do in fact squabble over what little power there is. This also is a yes on your question: Factions without power still exist. They just don't have a significant power structure or support to really affect too much.
You may also want to check out the devlog I posted the other day. I'm thinking about changing the power rules and the new set of experimental rules can be found there:
So the optional Natural Growth step isn't something that happens after the Events, but that you choose to interject at any point(s) during the history? I think that's the biggest thing I missed and I was lumping Natural Growth and Topping Out together in my head.
Thank you! Would love to see your python take on it too :)
Hey Steelheart! The base assumption is indeed fantasy but we've tried to be as wide as possible and we did space colonies and cyberpunk cities in our playtests. Since terrain features prominently, it makes space stations a bit difficult but with some imagination I think you could make it work.
As for the wild west: I think the only thing that really needs some changing is the terrain table. It is broad enough to encompass a WIDE VARIETY of places, climates and terrain. You could either create a custom table for your setting OR simply reinterpret things accordingly. So if you're set on a dry savannah climate, a result of "swamp" would maybe be a patch of more lush vegetation but no real wetland.
In any case, if you're interested you might want to grab the game quickly before the sale runs out.
Thanks for the great feedback, I thought a slight hacking of the generation system might work! This game has been on my list for a while and I was salivating over wanting to try it! I did take advantage of the sale, which I planned to do regardless of your answer. Thanks again, and I'll plan to leave an official review once I've tried it.
that is an interesting idea! I am a bit vary of adding too many special rules but if I would I‘d make this gradual. Something like:
If the city has no resources skip the optional natural growth phase and instead remove 1-3 citizen tokens as people start to leave.
Tho if you look at real world examples, there are often people that can‘t or won‘t leave. Usually people don’t simply abandon their home. So this would require more thought to get right.
I was able to pull v1.5 down for free through my itch.io account library and click the download button which will take you to the latest version of Ex Novo.
Great! It works.
Yeah, updates to digital downloads are free. Enjoy the update!
This is the first time I purchased a print & play game on the internet.
I was so intrigued by the idea of "guardianship" and community building.
Glad to know that I can get any updates in my library.
Looking forward to buying more games from you guys.
Wow! That's a pretty cool looking map!
It was fun to build both as a hand drawn map and then in this tidier version. The environmental disasters that occurred early in the village's development were a great curve ball that dramatically reshaped the village.
Full res map here: https://app.box.com/s/hq7s4e7lmfi99yw9x0sbyi6ytw8vltv9