I'm looking for suggestions/corrections for my gameplay in 0.9.4. I'm really struggling to make a profitable starting town. I start with 1 factory & reservoir, 3 markets (more profitable than shop early I think), 13 houses, a park, and 18 roads. The park ends up adding 12-13 in rent, so I go for it.
Income: 53 (rent) + 9 (markets) = 62
Expenses: 18 (water) + 18 (roads) + 10 (park) = 46, so I get $16/day.
Production income ends up being a wash. This town costs $23,750 to setup, plus the maintenance incurred while the buildings get constructed and houses populate. I normally cannot afford all of these buildings on the initial $25k.
I could see a quick boost by dropping a factory and 2 more houses, which would add $14 total to rent and shop income (maybe more with two types of production). Let's say it adds $16, giving $32/day. This costs about $30,000 to setup, and nets $32/day. Just to earn enough revenue to duplicate the town structure would require 1000 calendar clicks. [Edit: Added 2nd factory and 2 houses, making a town of pop 45. I can manage $28/day]
Any thoughts on how I might improve the starting town? Has anyone made the factories profitable early?