Hi there.
During the Ludum Dare 46 I started to develop this game. I couldn't finish it in time, so I decited to work a bit longer on it until it's finished.
The idea behind this is the Tamagotchi concept but much simplier with a bit narration.
Working title: A Strange Taste
Story:
One day a girl discovered a strange looking rock near the forest and took it to her home.
At home she inspected the stone carefully and noticed that the stone makes strange noises, like her belly does it when she was hungry.
As she looked closer, a green head came out of the rock.
She decided to feed it and brought everything what she could find in the house to the hungry rock.
Maybe at least a day could she keep it alive, because at the evening, she and her parents will move into another city and her parents wouldn't allow to take that little green one to their new home.
Gameplay:
You have to feed the little green one as long as it bright outside. When the day is over, the game ends and you win.
But you have to keep the little one alive. Each "food" will have a different impact on the health.
The dev process:
The first thing I've made was the prototype.
Then I made rough sketch how it could look.
I drew me some helpful lines to create a more accurate persepctive.
I know, still a bit ortographic, but I'm happy with it.
After that I colered the areas grey I want to focus more.
It's very helpful just to blocking with grey tones to see what is important in your scene and what is not.
In this picture the background is looking as bright as the foreground.
I added just an extra layer white with a very high transparency to it and added also a soft light to the window with just a yellow transparent brush blob.
Now the foreground is slightly seperated from the background and is better readable.
Currently I'm working on the animations for the little one.
Here I'm checking the distance from the picked object to the little one. If it's smaller than the radius (the red circle on left side), then I trigger the open mouth state.