game: https://mark-4-productions.itch.io/homeworld-takedown
Please tell me your thoughts!
game: https://mark-4-productions.itch.io/homeworld-takedown
Please tell me your thoughts!
Pretty good demo!
There were a lot of nice little touches that I liked: The transparency effect for when your character goes into a room and the cracks on the screen when your character gets hit. I also liked how there was a shop between levels.
As far as improvements go, I noticed that the enemies quite frequently would get snagged on the corners of buildings. Also, the player weapon mechanics could use some adjustment -- I noticed that the player "bullet" doesn't always spawn from a consistent point. Would recommend making the shot origin dead center relative to the player.
I'd say you have a pretty good foundation to build on for the next version.
My own top-down shooter is a bit different in style from yours, but if you'd like to give it a try I'll leave a link below.
First thank you for your feedback! I'm glad you appreciated all of my hard work! The enemy thing is probably the best I can make it for a while due to it just being a follow script but I do plan on trying to make improvements I just don't know if I will be able to do it. It's way better than it used to be at least. Since this update for based around player shooting improvements and revamping the game I did what you said and fixed the bullet origin. The bullet system is a little outdated compared to the bosses new system. I use the same bullet since at the time I was implementing shooting I didn't know how to use arrays but I do now I just don't think it's worth redoing lots of code especially since it's working. The bullet origin should be fixed in the next update! I want to learn how to make a true AI for the squeal. I'll for sure check out your game!