EDIT: Found A LOT of problems with the pause function, so I pushed another update that hopefully fixes most of them. Do let me know, if you find any problems, because I feel like I might've missed something.
EDIT2: Forgot to switch off a bunch of stuff, so I did another update...
Against what I said a few days ago, I decided to push one more update before the full release. I'm going to talk about the reason for this after the notes:
- Added two more secrets that hide permanent health upgrades
- Finished something that is so secret that I can't talk about it
- Maybe improved the performance of the game (well, it runs smoothly on my ancient laptop now...)
- Gamepad controls now work in the cheat menu
- Menus can now be controlled with the Analogue sticks
- The "Death Screen" now has a bunch more information
- It's now possible to immediately start a new run, after you've died
- You can also go back into the cheat menu from the deathscreen
- Smoothed out some of the soundeffects, I think this is the best it's going to be, without completely redoing all SFX
- A bunch of minor fixes
- Added a "Pause" screen
The main reason I'm putting this update out, is because I need some folks to test the Pause function. Please try to pause the game in a very irrational manner. Pause it at the end of a level. Pause it at the start. Pause while the screen is scrolling. Pause it when you're dying. Pause when you get hit. Pause it when you hit an enemy. This kind of stuff.
I'm incredibly wary that the pause may break a bunch of stuff that I haven't thought of yet, so I need you folks to help me to find at least the most obvious cases.
Apart from that I'm not really interested in getting any more general feedback. The game is what is now and it will be finished soon. Don't worry, if some elements still look a bit janky (the deathscreen for example), I'll try to make it look less ugly, if I have the time.
Of course, if you run into any bugs, feel free to let me know. Bug reports are always welcome. However, I'm not interested in any more suggestions, because I don't have the time to work on those.
Aside from that, let me also thank you all for your support. Money has been really tight and I wouldn't have gotten through some stretches in March and February, if it weren't for you. Things have been a bit rough in April and I'm still sort of recovering from it, but the break helped me to re-focus. From what I can see, I should be able to wrap up the remaining work within the next few days and after that I'll start working on the Steam version as quickly as possible.