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If you managed to beat the game, I'd love to hear from you here! Sticky

A topic by Robin Field created Apr 26, 2017 Views: 5,485 Replies: 74
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I got 1704 people before I decided to stop and finally get around to playing Skyward Collapse.

Some way to destroy water tiles besides just letting them get attacked would be nice.  To not make it too easy maybe if you unconnect 1-3 tiles from rest of the land(by building and then deconstructing around them) they'd collapse by themselves.

Overtime I noticed that amount of wood spawned was always too little but I suppose you are meant to use apple trees for that but in a large settlement they seem like too much trouble, auto harvester getting the wood from depleted apple trees might help with that.

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I'm really enjoying this game because of the creative potential and i had a great time trying to get the world into a shape that was mildly city like. What i ended up with was pretty cool  although i wish it were easier to edit the world, i resorted to placing and then deleting farms to make tiles go away so more would spawn. Still really amazing and I'm thoroughly enjoying it! Here it is

On a side note if there was a building you could build that made a peaceful ship come down every so often and trade food for wood or stone i think it would be a saving grace for players who spent to many resources deleting farms XD

Developer

I'm so happy to see someone use Little Lands to create their own little cute cities.

Creating my own little towns has always been my favourite thing in games like this, but sadly, as you've experienced, the game isn't very city design-friendly.


We're about to start working on the full retail version of Little Lands, since we've got so many complex ideas that we can't wait to get into.

The ability to design cute little towns; with gameplay benifits to doing so, in order to encourage it, is something I definitely want to spend a lot of time carefully implementing.

I love your use of the walls, you're the first person I've seen use them how I intended. :)

Here's my write-up for the game! The highest population I got was around the 200 mark, though I definitely could have kept going. I'm wondering, what other features are you planning for commercial release?

Developer(+1)

I had a great time reading your piece about it; I can't express how flattered I feel that people would write about the game. Thank you.


I don't want to accidentally mention a ton of stuff that'd never make it into the retail version, but in terms of a few things that'd most likely make it into the game, that I can think of:

- Designing cute little towns has always been a big thing for me, so I'm definitely planning on having plenty of cosmetic stuff for you to play with, I'm also going to make sure the mechanics incourage it.

- The ability to create transport/scout spaceboats to discover and travel to other surviving villages to trade, ancient ruins of the destroyed earth, pirate-controlled islands, etc...

- Ground-based combat.

- Terrain height. For example: building on  hills would be benificial, as it'd take longer for enemy footsoldiers to walk up slopes, giving you more time to attack them.

- An in-depth storyline, with characters and bossfights, etc...


Hopefully we don't mess it up big time. :)

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Definitely grabbed my sight due to the design. Enjoyed it for the time I played it.

I enjoyed the satisfaction of getting to such production that I was making more than I needed and could finally grow freely (finished with 84 people on the first game, pretty much could've gone up to ~200 easily). That said, on a second playthrough I got screwed over by the random elements (didn't get enough trees) but I got through it just by knowing how to play it already. 

the biggest problem I see so far is the lack of options to customize the land beyond destroying your buildings (for examples as mentioned above, you cant destroy water tiles at all, which gets annoying if many of them connect[maybe even more usage of water?]), but as far as small game goes, it's pretty good! :)

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I love this cute game :) I created an Itch.io account just to comment here (as others have). Looks like you have big plans for it, good luck developing!

I wanted to point out a potential problem with the game: your "workers" count does not go into negative. This means that if you assign all of your workers to jobs (such as lumber or mining), you can now destroy their homes and they'll still do their jobs (which is beneficial because it lowers your population, so you don't have to pay food for those people anymore, and you can now use that land for something else).

If you have a very high food cost for the night and no food to pay for it, your happiness will go down until you get game over. But then on the game over screen, the happiness will start to go back up as you're still being charged for the food in the background, and it can even go way over 100% (does this suggest that the afterlife will make us happier than we can imagine? just kidding hahaha).

I think it's fun to surround a windmill with farms and then destroy the windmill. It's like setting off a bomb hahaha.

I would suggest a way to get rid of water tiles. Perhaps a fishing dock. And I would suggest that when you're hovered over the square behind a tall structure (such as an archery tower), that it would make that building invisible (or an outline) so you can see what is behind it.

Love trail and error and finding things out with no handicaps.

Took me awhile to figure out I had to manualy harvest food.


This is a really great game was sad to find there was no real end in terms of accomplishment. Maybe after making the boat the game switches to building up the boat and making it better and defending against pirates and meteors then you go to another plannet and you start out with ALOT more land but fewer resources and more pirates. Maybe then storms could start with fire. have some plagues or rats ruin food stocks or have to repair buildings or something. Maybe a lighthouse building that searches for land faster causing it to apear faster.

Finished my first run with 97 people. That was fun - the resources collection thing nearly cost me the game early on. The indicator should be a bit more noticeable.

Thank you for this nice game! I ended on the second run with around 64 people. (~1h)

On the first run I didn't realized that you needed to harvest manually the farm (maybe because the other building are harvested automatically and that the apple tree doesn't need workers).

The possible improvements I could see would be: a button to restart (or go to main menu), information on farms and shipyard (and maybe on town hall, just to say the current food consumption), tower radius (to see the range).  

It was fun game but not hard at all. My only wish there was a way to destroy water blocks too because when I was about complete my walls it spawn water blocks and it drive me crazy :)

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Hello, 

 I played your game and I loved it I replayed under several difficulties, I succeeded and failed several times but I loved it played. 

I would have asked you a question: 

Will there be any further improvements? 

I have some ideas of additions if you would like to add small modifications to your game:

 - Adding houses to nv3 as well as a system of increasing houses already laid. 

- Added a menu of pause and save which could help us to be able to play from time to time without losing our current part. 

- Add an option with natural disaster like small meteorite / lightning / etc .. 

- Add fishing building and park.

- And last idea (a bit too ambitious I think) create a second part after the boat that would be either infinite or a higher level with more stakes farm and difficulty like adding additional resources to have to harvest, Other potential buildings and other potential enemies. 

 In any case, I would like to save as I can make videos on it for make small challenges and so I can stop to recover my progression again. 

 I apologize if my English is very bad, I await your response and look forward to this wonderful game.

 Best regards, Linetaru

Small screenshot to my first try on the game

Hoooooly shit!

I finished the game with 69 population and my whole map was full of apple trees and later two 8-tile farms (adjacent is not only 4 tiles here!)

Very interesting how you managed your island!

Now I have understood all the features and I try to create villages at each trial.

Last try when I wanted to create a medieval village
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Congratulations to you both for making this amazing game!

I tried it out and thought it was some kind of idle game

Then pirates invaded and I gave up -- PLEASE make an ESC-Menu to go to the main menu so we don't have to hard-quit out

Then I was intrigued and kept trying until on my third attempt I managed to complete the ship (I ended up with 2% happiness once and only pushed through by building panic-walls! )

I'd also like to see the B and K hotkey cancelling each other out (as for now you have to close the open menu first instead of just pressing another key and switching automatically

You could also add some slight boost for tile creation that requires lots of wood (at the end I was only waiting for food and had like 300 wood ) just to use it for something and give players more possibilities

I didn't use the Barracks at all because it doesn't seem remotely efficient and the collecting building is a liiiittle bit broken

You could think of another building and replace the one-time buildable (unless destroyed) collecting house with another building like an ammunition building you can place somewhere and slightly increase the damage of ALL towers and after that's built you replace it with another, worth thinking about


I'm very proud of you for making this hard game!

I'm looking forward to updates!

Best regards and keep going!

Love this game, so much fun. Ive beaten it a bunch of times, best was around 700 or 800 I think. I find that at a certain point you can pretty much fully build the boat and just incrementaly increase your population. alot of fun

Ay!! I loved this so much. After playing this like 50 million times and gitting gud, I managed to save 7304 people on my last run through. Prolly my final one until this gets updated. I hope you keep it up!

Oh My Gosh I loved this game. I wish there was more of it, I just wanna replay over and over.

I did encounter one problem, there doesn't seem to be a way to access the setting menu once you start a game. I was multitasking and wanted to mute the game, but couldn't find a way without exiting it completely to get back to the main menu.

I beat the game with 111 people rescued. I'm definetly going to be following this game and trying out any future updates you make.

I beat it with over 2000 people and I had over 900000 food and more than 5000 of wood and stone by leaving it overnight, the building that collects food is overpowered, it should have something like a range of food it collects.

AWSOME GAME

DO THE VERSION 2

DO TO MOBILE

MAkE IT BIG

Very amazing game. It took me two failed tries until I got how the game worked and then got to beating it. The pixel art is simplistic and easy on the eyes and the main game mechanics weren't hard to understand.

This game was very cute and addicting. I sat here and played for about an hour and won with a boarded ship of 99 people. I would love for this to be expanded with more buidling options and different resources  and such. Thanks for making a sweet game. :)

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Little Land or Big City ? I enjoyed this game a lot !

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I got to the end! I didn't actually realise there was an end until I read this thread, I forgot all about the ship dock lol. I managed to escape with 107 people, (mainly because I was just playing aimlessly for ages until I realsied about the ship) I got the hang for the game after a few tries and I don't think it's too hard. I love the ending, it's super satisfying and makes it all worthwhile. 

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