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Draiva Pixel - a pixel art open world racing game

A topic by alborella games created Apr 17, 2020 Views: 208
Viewing posts 1 to 1

I'm developing it and I'm here just to share my work.

This is the devlog #4, you can follow me on the game page (https://alborellagames.itch.io/draivapixel)

Lots of improvements on this devlog.

  • better AI
  • turbo (for player and AI cars)
  • day/night cycle (accelerated on the video)
  • fog and clouds shadow (moving clouds!!! :D )
  • rain implementation that affects car grip
  • house/single race/championship/garage/car dealer panel activation and opening
  • fuel consumption mechanic (no fuel? no movement)
  • car damage mechanic (more damage means less performance)
  • car mods mechanic (basic implementation)
  • a visible clock on the upper right corner (wow! :D )

The idea is to implement an open world map with events (single races, championships) and buildings (my houses, car dealers, garages) inspired to forza series games (as far as possible for me and for a 2d environment)

Next steps:

  • implement single race activation
  • sounds
  • career development with my houses (to put my cars), car dealers (to buy cars), garages (to mod cars), championshis and single races (to earn money)
  • world map design
  • cars design and test (each car will be different from the others)

STAY TUNED!!! :D